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Triggering Trampoline help
i'm getting a little annoyed because i'm making a trampoline and when I test the track (with a trigger) It takes at least 1second long to activate and everytime i put the trigger back a little it takes EVEN longer!
Why is it doing this?
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Senior Member
Re: Triggering Trampoline help
Leave physics on the piston but turn off animation and then use a trigger to activate physics AND animation. This makes the piston start as you'd expect.
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Re: Triggering Trampoline help
I'm guessing your using a piston with a trampoline glued to it. If this is the case:
1: Have the "physics" turned on for the trampoline and piston.
2: Turn the "animation" off on the piston
3: Have "physics" and "animation" selected on your trigger
4: Now select the piston with your trigger
This should cause your trampoline to work correctly. Hope this helps
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Senior Member
Re: Triggering Trampoline help
I had the damndest time figuring this out. took a lot of trial and error. Crowsbeak has it right.
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Re: Triggering Trampoline help
yeah thanks,
It worked!
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Junior Member
Thanks
The problem is troubling, I'm using 12ft trampoline and I don't see the problem, what kind of thing are you using?