1. #891

    Re: NINJA Track Thread.

    how do I get walls like the first track in this video ?? http://www.youtube.com/watch?v=pvtsHCOncV0
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  2. #892
    Guunners's Avatar Senior Member
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    Mar 2014
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    Re: NINJA Track Thread.

    Originally Posted by cristan10
    how do I get walls like the first track in this video ?? http://www.youtube.com/watch?v=pvtsHCOncV0
    Legacy Boards and trays Go to the last line (at the bottom) Press RB to find the wall.

    I'm not sure of the names of categories because I have to translate from French, but you'll probably find what you want.
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  3. #893

    Re: NINJA Track Thread.

    Holy ****... A7X's run on Grave.....
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  4. #894

    Re: NINJA Track Thread.

    Originally Posted by Guunners
    Originally Posted by cristan10
    how do I get walls like the first track in this video ?? http://www.youtube.com/watch?v=pvtsHCOncV0
    Legacy Boards and trays Go to the last line (at the bottom) Press RB to find the wall.

    I'm not sure of the names of categories because I have to translate from French, but you'll probably find what you want.
    I can figure it out, thanks man!
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  5. #895

    Re: NINJA Track Thread.

    Originally Posted by DannersMac
    Holy ****... A7X's run on Grave.....
    On youtube?
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  6. #896

    Re: NINJA Track Thread.

    Don't think so, I saw it in-game. I'd be suprised if he didn't put it on his YT though. That's the perfect run I imagined in my head whilst making the track, albeit one I thought would probably never actually happen..
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  7. #897

    Re: NINJA Track Thread.

    GGs cris and Bazinga

    Bazinga thoughts on the track: the second obstacle looked like you were bouncing off the platform (and that certainly seemed the intended way, although I wouldn't be a fan of that) but both cris and I just went down in front of it and hopped up on the barrel, you might want to put explosives down there if that isn't how you want it done. The third obstacle took me a minute to realize that I needed to get some speed going before I ramped up the wall, but as soon as I figured it out I passed it immediately, it was super easy. The 4th obstacle was kind of weird for me, I got up on that beam a ton of times, but the fact that the platform was so close kept ******g me up. I assume you did that to prevent hooking with the fender, but you might consider pushing it back a foot or two and finding a different way to prevent that. idk that seems like it'd just be preference one way or the other, it wasn't bad or anything. Also, the explosive could be nudged forward and I think you can ramp up onto the beam from a standstill on the plank if you do that, something to look into maybe. You said you were still working on the last obstacle, and I assume you'll make it so that fire kills the rider but I don't have much feedback on that considering we didn't actually complete it. I will throw out there that the obstacle is the kind of thing I don't like, but I realize that's purely my tastes

    I hope I listed the obstacles correctly
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  8. #898

    Re: NINJA Track Thread.

    Originally Posted by DannersMac
    Don't think so, I saw it in-game. I'd be suprised if he didn't put it on his YT though. That's the perfect run I imagined in my head whilst making the track, albeit one I thought would probably never actually happen..
    I got a bunch of runs I need to upload. I am going to upload them every few hours so they don't get buried as easily as they would if I uploaded them all at once. Grave will be last.
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  9. #899

    Re: NINJA Track Thread.

    Thanks Bob, yeah I will put some explosives on CP2, maybe an explosive barrel hanging from the ceiling close to the ramp on CP3 aswell. The bit on CP4 is actually the bit I need to work on before its done, i know its way to close and I've literally only just started building CP5 so it was just bad
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  10. #900

    Re: NINJA Track Thread.

    Im back and raging already.

    was on the last cp of Mabarosi again . ....

    One day...
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