1. #7951

    Re: Ninja Track Thread

    F/B*
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  2. #7952

    Re: Ninja Track Thread

    Originally Posted by WILLYUMZ
    I think it comes from a building perspective. You can add f/r limitations and/or explosives to any obstacle and instantly make it basically as hard as you want - there's no real skill involved in constructing that stuff.
    You can say that for any obstacle, though. Does adding sixteen extra tires to the end of Inferno require more "skill" than a F/B section? There are plenty of F/B tracks that have creative obstacles, just as there are plenty of regular tracks that have completely unoriginal obstacles.

    I'm not saying there aren't ****ty F/B tracks. What i'm saying is that the mentality of some people that lead them to say things like this

    there's no real skill involved
    is ridiculous. ANY track can be ****, regardless of whatever "gimmicks" it has. It just seems that F/B tracks get more crap from everyone than any other kind of track.
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  3. #7953

    Re: Ninja Track Thread

    Willy think you'll ever make a level 4 bud? Would be shweet. Even if you didn't put as much time into it as your others im sure it'd be awesome.
    Fusion Awaits!
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  4. #7954
    willyums's Avatar Senior Member
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    Re: Ninja Track Thread

    Sorry Traces, I worded it poorly, didnt make myself clear. There is no real skill in adding explosives, or in making a wheel fall off - its easily done.

    But that's not to say some people wont use those techniques creatively and to great benefit - I've seen some amazingly constructed one-wheel obstacles, and interesting uses for explosives aswell - I was just giving an idea of why people say that kinda stuff, because those things are often "abused" to just add difficulty with little thought or care (build a quick extreme obstacle, make it f/b, put a bomb down = ninja).

    Originally Posted by GoodGrief
    F/B*
    front/rear

    Originally Posted by ClutchMystaFlex
    Willy think you'll ever make a level 4 bud? Would be shweet. Even if you didn't put as much time into it as your others im sure it'd be awesome.
    Fusion Awaits!
    Had a couple of real hard ones started but Fusion came too soon - deleted about 9 tracks that werent gonna get finished
    Hoping to get more ninja'ing done in this next game though, riding and building so maybe.
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  5. #7955

    Re: Ninja Track Thread

    If no one has asked this yet, what console will you guys be on?
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  6. #7956

    Re: Ninja Track Thread

    Lol no but seriously. This is how i see it. F/R means forward and reverse. F/B means front and back. In my mind thats how i see it. Please use it or im going to have some sort of an OCD attack. Idk XD
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  7. #7957

    Re: Ninja Track Thread

    Originally Posted by cristan10
    If no one has asked this yet, what console will you guys be on?
    Xbox 360
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  8. #7958
    willyums's Avatar Senior Member
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    Re: Ninja Track Thread

    Originally Posted by GoodGrief
    Lol no but seriously. This is how i see it. F/R means forward and reverse. F/B means front and back. In my mind thats how i see it. Please use it or im going to have some sort of an OCD attack. Idk XD
    F/B then, just for you Grief
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  9. #7959

    Re: Ninja Track Thread

    Xboner. And maybe the 360 too but I won't get it on release for the 360
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  10. #7960

    Re: Ninja Track Thread

    Originally Posted by ClutchMystaFlex
    Xboner. And maybe the 360 too but I won't get it on release for the 360
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