1. #5091

    Re: Ninja Track Thread

    Originally Posted by DannersMac
    I did warn ya'. Not sure if I'm gonna sound like a broken record but in case you haven't heard me say it before then try stopping on your front-wheel and then going off from there on the last couple boxes. Can make it a lot easier.
    That was definitely the easiest way for me as well. You just have to get your front tire positioned correctly on the first box that you land on, then backtire bounce the 2nd. Clutch's replay is the perfect example of it.
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  2. #5092

    Re: Ninja Track Thread

    Originally Posted by DannersMac
    Thread's been pretty dead lately, could be 'cos TC's screwed.

    Anyway just to post something.. there's a new easier version of The Gifted up. Although its terrible in my opinion.
    I played it, pretty stupid, there was one cp that was way harder than it was in the harder version...
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  3. #5093

    Re: Ninja Track Thread

    For anyone that didn't see it because of the TC issues, Teuchiiland83 released a pretty cool level 2 named "T.L Raiponce" a day or two ago. I would try and get a good run on it weren't for a particular CP. >_>

    Nice run on Fortitude, Danners.
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  4. #5094
    oRz_iPsyKoZ's Avatar Senior Member
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    Re: Ninja Track Thread

    Wow Ret, crazy run on Bounce. Never seen it before.

    But can't you improve it by a couple seconds at cp3 with getting directly on top, instead of going back on the upper platform and jumping on the next one ?
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  5. #5095

    Re: Ninja Track Thread

    Originally Posted by oRziPsyKoZ
    Wow Ret, crazy run on Bounce. Never seen it before.

    But can't you improve it by a couple seconds at cp3 with getting directly on top, instead of going back on the upper platform and jumping on the next one ?
    too hard
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  6. #5096

    Re: Ninja Track Thread

    Originally Posted by oRziPsyKoZ
    Wow Ret, crazy run on Bounce. Never seen it before.

    But can't you improve it by a couple seconds at cp3 with getting directly on top, instead of going back on the upper platform and jumping on the next one ?
    Thanks. I found it easier doin that on HD than the remake on Evo. If someone beats my run, i might use that timesaver. Its not really that hard of a ninja track, the only difficult obstacle is the one where you drop down and hop over the dynamite which is kinda tricky.

    Anyway slikscythe released the final CP of The Short Way. Its annoying when you have to do a long jump and your back fender digs in when it catches something and you have to shake it off- you can see how i did that pretty fast despite not getting it cleanly. Also, will be uploading all cps of Short Way tomorrow.

    Then its back to Under Construction...if you wanna see a cool dat-ninja-reflex save, check my replay (10th). I danner'ed the ending tho.
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  7. #5097
    oRz_iPsyKoZ's Avatar Senior Member
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    Re: Ninja Track Thread

    Slikscythe finally released The Short Way (full track).

    I tried it and made it to cp3 in 171 faults, but I'm extremely-largely-totally too tired to continue.
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  8. #5098

    Re: Ninja Track Thread

    Finally passed cp1 of Infernox 1.5 and timed out on cp8
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  9. #5099

    Re: Ninja Track Thread

    So how is everybody?
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  10. #5100

    Re: Ninja Track Thread

    gta soon trials dead
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