1. #3751

    Re: Ninja Track Thread

    Awesome. Thanks to everyone by the way for playing Maborosi so much, I'm surprised how much people seem to like it.

    And on that subject: @xChoky - Congrats man! 2 faults on cp3 might be the fastest anyone's ever got past it.
    Originally Posted by ClutchMystaFlex
    You've never choked so bad? I swear these past two days hav been an absolute hellstorm for me. I choked a 0 on bahamut last cp and failed 0 on LLI twice on the last bounce.... ****s dumb dude.

    On another note... My track will be done sooner than I thought. I didn't leave the editor today. Ive run into some roadblocks though...I'd actually appreciate some help. Basically what's happening is I'm getting lag for no apparent reason. Is there a known reason for this? I have like 3 physics objects on the whole track. Those being explosives. 3.. On the whole track. What the he'll is the problem? Anyways... It could be out tomorrow if I buckle down and do it.
    That sucks about losing your stuff. Do what I do and have a secondary save that you save every once in a while so something like that can't happen. In regards to the slowdown it could be for a couple other things besides just having physics on. Is there a lot of moving stuff besides the physics, or lots of events/effects/whatever other logic? What is most likely the case as far as I know is just having lots of objects on the screen at one time. I'm not sure if it necessarily changes the amount of slowdown but having almost every object in the screen that ISN'T on the driving line set to 'Decoration only' might help. That's what I've done on my current track and I cannot believe that some of it doesn't have slowdown, so it might be helping. Like I say just be careful of how many objects are in the frame of the camera. I find trees and bushes rack up the slowdown something fierce once you get a lot of them in, perhaps because they 'move' as if wind was affecting them (although I'm aware the objects themselves don't actually move so maybe not). Also be aware of the complexity of the individual objects you're using and how many of them are on screen at the same time. If its a big area and you want to keep the amount of objects or their complexity down it can help to use bigger objects to take up more space. I'm still an editor noob but these are things that I think might have something to do with it.
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  2. #3752

    Re: Ninja Track Thread

    I fixed the problem thanks to MBS. It was a light problem.. Preetty weird stuff.
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  3. #3753

    Re: Ninja Track Thread

    I was gonna say you also might wanna be careful with the lights. Sometimes its best to just lower the amount of sources and up the remaining ones range. Also try and lose some of the least necessary ones if need be (checkpoint light eg.)

    Oh and about choking the end of LLI on the 0-er. Two times? Pscht, I did it f*cking FIVE. Rage X 356,000,000
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  4. #3754

    Re: Ninja Track Thread

    Haha. Yeah it's horrible. And no I'm not using any lights. It was natural light dude.. Weird *** Shiz.
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  5. #3755

    Re: Ninja Track Thread

    Yeah when I made tracks I never did like to use lights something about them and when i made tracks i would save one to the hard drive and one to the cloud just never no cant wait till Fusion to make u guys a real good ninja!
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  6. #3756

    Re: Ninja Track Thread

    Its about a year away. Don't even think about Fusion yet. People seem to have half-given up on this game already just because it got announced.
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  7. #3757

    Re: Ninja Track Thread

    Originally Posted by DannersMac
    Its about a year away. Don't even think about Fusion yet. People seem to have half-given up on this game already just because it got announced.
    +1
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  8. #3758
    jook13's Avatar Senior Member
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    Mar 2014
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    Re: Ninja Track Thread

    Originally Posted by ClutchMystaFlex
    Haha. Yeah it's horrible. And no I'm not using any lights. It was natural light dude.. Weird *** Shiz.
    Mess with the time of day, it can make a big difference. Change the position of the sun so it casts shadows differently. In my experience almost any type of lag I run into is caused by lighting. I always turn off the bike lights and the checlpoint lights as well. Another framerate killer is plantlife. Things like grass and trees can really throw a kink in things.

    I have noticed that switching objects to "decotation only" does very minimal good. I usually try that as a last resort and mostly dont even bother to mess with the option. For one, setting objects outside the "physics bubble" to decoration only does no good. It only affects objects within the bubble. I like to shrink the physics bubble as small as I can go instead...

    Hope some of this is of help.
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  9. #3759

    Re: Ninja Track Thread

    Thanks man but I've figured it out. It was cracks of light shining through concrete... Dumbbbb
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  10. #3760

    Re: Ninja Track Thread

    To Danners I'm going to make one last track make it a ninja but make it my best ninja track ever!So Danners be ready for it Ha Ha Cheers!I'm start it on Augest 7th and it be done when its done lol! Ill go over everything 100% too!Its hard to put that editor down it shows me at like 40 days of play time but most of that is in the editor i was a ninja track making nerd lol Clutch would be like you building again!I made alot of ninjas only a few ppl really liked my ninjas!
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