1. #101
    LukeMSki's Avatar Senior Member
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    Re: NINJA Track Thread.

    Originally Posted by 2witchy
    TBNSoty classes it as a low level 4
    I think TBN knows what he is talking about.
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  2. #102

    Re: NINJA Track Thread.

    3/4 looks right most people have said 3/4 .
    But this is what I was after the more people who input on a track the more chance we have if getting it in the right spot. And gain if anyone thinks something is in the wrong spot speak up, I will not get offended at all if you think I got something wrong.
    Thanks everyone for their input.
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  3. #103

    Re: NINJA Track Thread.

    AMAZING NINJA TRACK, "UNDERGROUND NINJA" GOTTA TRY IT!!!!!!!!! send a friend request to pizzaboy2013
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  4. #104
    stiggyhead's Avatar Senior Member
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    Re: NINJA Track Thread.

    Originally Posted by Pizzaboy2013
    AMAZING NINJA TRACK, "UNDERGROUND NINJA" GOTTA TRY IT!!!!!!!!! send a friend request to pizzaboy2013
    THERE IS NO NEED TO SHOUT NOR TO SEND YOU A FRIEND REQUEST TO TRY YOUR TRACK!!!!!

    Edit: not to sound like a **** but, this is a really bad track IMO, the amonunt of light glitching is unbereable, same goes for objects overlapping eachother and sharp turns.
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  5. #105

    Re: NINJA Track Thread.

    I just updated some stuff if everyone is happy where stuff i n the pending is ill move them in a day or 2.
    If any one has got some tracks post them here and ill add them to pending.

    and again thanks for all the help.

    Originally Posted by Pizzaboy2013
    AMAZING NINJA TRACK, "UNDERGROUND NINJA" GOTTA TRY IT!!!!!!!!! send a friend request to pizzaboy2013
    I personally didn't like it and got a headache from the flashing parts on your track. some bad cameras and i didn't really find it that hard just tedious. There were some good bits but just my opinion.


    Originally Posted by LukeMSki
    Originally Posted by Fexelein
    Originally Posted by Monstabonza
    Originally Posted by bobozilla
    I really don't think You Shall Not Pass is Transitional. At LEAST lvl 1-2.
    I'll check it out when I get home soon (poets day)
    Basically nothing is set in stone yet. So it'll probably move.
    People arnt suppose to second any track that they haven't finished at them moment.
    People can add there own but not allowed to second there own track.
    Thanks for the heads up.

    Lol, I was basically going into this thread to say that You Shall Not Pass is not Level 1-2, it is at least level 3. But what do I know!?
    I do know that You Shall Not Pass takes me hundreds of faults where W&W does not anymore.
    How do you factor in obstacle length and obstacle count?

    I would like to see some more debate about what truly defines the Ninja Levels. I know that Ninja Difficulty is one factor more challenging than Extreme Difficulty for each of the Ninja Levels. Is there any skill barrier between those levels? I can think of a few skills but I don't know if they are considered Ninja and where in difficulty range they fit:
    [listb10dq4l][*b10dq4l] Nose stall - extreme - seen in Wreck Barrel[/*:mb10dq4l]
    [*b10dq4l] Wheelie hopping - extreme - seen in Inferno 3 2nd obstacle[/*:mb10dq4l]
    [*b10dq4l] Upsidedown back tire over rail - ninja 1?[/*:mb10dq4l]
    [*b10dq4l] Vertically driving up - ninja 1?[/*:mb10dq4l]
    [*b10dq4l] Vertically driving down - ninja 2?[/*:mb10dq4l]
    [*b10dq4l] Pole swinging - ninja 2?[/*:mb10dq4l]
    [*b10dq4l] Front flip back wheel push - ninja 1? - seen in Ridge Tracer 1st obstacle[/*:mb10dq4l]
    [*b10dq4l] From-Air-Landing-wheelie-hop - ninja 1? - fishy business before the red pipe[/*:mb10dq4l]
    [*b10dq4l] Get-down-back wheel-latch - ninja 2? - When you make a front flip off a ledge and hook your back wheel to increase angle[/*:mb10dq4l][/list:ub10dq4l]

    Some of these skills I can pull off, but nowhere near the consistency to get zero-fault times on extreme levels. So I am opting for a little theory. What skills have you mastered and how do you apply them?
    No in game obstacle is ninja. Some of the speed shortcuts are though. Ninja should be based on first pass difficulty. Also, pole swings and rail slide aren't really ninja unless used well. A good example of these type of obstacles are Spargokuroth's tracks.
    I agree with LukeMSki here. most things you said here can be used in a ninja track if they are placed right, I find the problem is most people put these tricks in a medium or hard track and then call it a "/|/ / /|/ _/ /\" track.
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  6. #106

    Re: NINJA Track Thread.

    Hi,i have a track in highest rated this week,i put a lot of effort into detail & i think it's fairly hard,no gimmicks just hard obstacles,would love to see it on your list maybe in transitional?or just your comments saying if it's good or bad,it's called LG-Cavern Of Woe
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  7. #107

    Re: NINJA Track Thread.

    Originally Posted by LethalGangsta82
    Hi,i have a track in highest rated this week,i put a lot of effort into detail & i think it's fairly hard,no gimmicks just hard obstacles,would love to see it on your list maybe in transitional?or just your comments saying if it's good or bad,it's called LG-Cavern Of Woe
    Are you murderbysound?
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  8. #108

    Re: NINJA Track Thread.

    Originally Posted by Amplitude
    Originally Posted by LethalGangsta82
    Hi,i have a track in highest rated this week,i put a lot of effort into detail & i think it's fairly hard,no gimmicks just hard obstacles,would love to see it on your list maybe in transitional?or just your comments saying if it's good or bad,it's called LG-Cavern Of Woe
    Are you murderbysound?
    No im LethalGangsta82 i have a track building team with murder though it's called EVO ALL1ANCE
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  9. #109
    stiggyhead's Avatar Senior Member
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    Re: NINJA Track Thread.

    I made a track called Malefic check it out if you haven't, it should qualify as hard level 1, but i'm not sure. I'm the only person that 0 faulted it, buttcheeck has 4 or 5 i don't remember.
    _____________

    Also i played a track called bunny hop, really hard, i had 320 faults on first try but now i got it to 74, maybe a level 2 or 3.
    gt of the creator is toreharo
    Edit: here's TBNSoty's beastly run: http://www.youtube.com/watch?nomobile=1&v=96MRVLa1k_o
    _________________

    Originally Posted by LethalGangsta82
    Hi,i have a track in highest rated this week,i put a lot of effort into detail & i think it's fairly hard,no gimmicks just hard obstacles,would love to see it on your list maybe in transitional?or just your comments saying if it's good or bad,it's called LG-Cavern Of Woe
    I think hard transitional on this one could be a fair rating.
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  10. #110

    Re: NINJA Track Thread.

    Grave by DannersMac- a solid ninja. I am certain i can 0 fault it, but hard to get that flip over the dynamite part- feels gimmicky to me and would have been alot better with a different approach towards a similar obstacle. The flip alone makes it hard to bunny hop the next 3 platforms- i can stop and jump them one by one but doesnt look pretty.

    TBN's run is godlike but he got screwed over in the end by an inconsistent obstacle that puts out just like the plywood, only not as bad or often. Not bashing, just felt like pointing that out.
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