This is the thread where you can find all of my tracks.
Ductus Deferens
Ninja skill game. Back wheel loose screw game. Inspired by Vas Deferens by Murdoc Loch, a THD track. Enjoy
Here is a video of my three latest tracks courtesy of InfamousShot:
Sherman: Medium
A short medium track, about 13 seconds long.
Titus: Hard
Description: Outdoor flowy hard track.
Caelum: Hard
Description: Short technical track, only 3 obstacles.
Video done by ampedtrials:
http://www.youtube.com/watch?v=hMfN9AUktF8
Devastation: Extreme
Description: Technical Extreme, set in a burning industrial area.
Video done by Killard:
http://www.youtube.com/watch?v=moS31...layer_embedded
Caelum was a fun short track. got all the way up to third on the leaderboard, but I doubt that will last. Titus had a lot of collision issues. My tire stuck on ramps and rocks a lot for no reason. driving line was ok, but this collision stuff really took the fun out of it for me. Finally just settled for a bad zero fault time because I got tired of my runs being killed by sticky tires. Putting in some custom collision would have fixed it, especially on some of the rocks.
How close are you to another release?
Very nice tracks. Caelum was really really good, I like it a lot. Titus was good but I have a few pieces of advice:
Support your objects: Floating objects will sometimes get your track taken less seriously, its more a professionalism thing. Just use steel beams, rocks, or anything to put underneath it.
Get rid of the lag at the beginning, can be an annoyance.
Love the homage to out of the pit though, and I thought the whispers were really cool.
Thanks guys, Titus was my first track ever, I have tried to learn from my mistakes. I have decided that I hate working with rock, I hate riding on rocks, therefore I hate Out of the Pit. No more rocks in my tracks.
@Luthanick: I am working on a new track right now, just started yesterday, may be a while still.
Don't give up completely on rocks, just avoid using them as the riding surface for your driveline. They are super easy on the complexity meter
Is there enough track to start testing? Tried to get you in a party today so we could test swap. Have to try again later.
I am working on two track both one obstacle, it will be a while. I can message you in a bit when I am a little farther on.Originally Posted by Luthanick
I just played Caelum, and it was a short, enjoyable, technical line. I love tracks that take a little bit to get the flow down, but once you do, they become very fun to speedrun. Looking forward to the track you are working on!![]()
I played titus and it was ok but Luthanick has already highlighted the issues (and solutions) regarding the track. As for your other track, it was pretty good. But I really didnt see the point of the ending tbh. It just seemed like a pointless little section of backwards free-wheeling. I'd say you are off to a good start and should be able to better with each track.
I'm always up for testing tracks by friends, I actually enjoy it! I'm sure we'll end up in a party with Luth one day testing stuff out!
New track up, Devastation, more in the OP.
Really liked devastation,a few tricky obstacles that got me but a few runs & i found it to have a nice line,looked good too![]()