1. #1

    Kalipso's Tracks

    Well I'm new to the whole track building scene but I've made some tracks l would like to get some feedback on.

    I have about 10 tracks uploaded (nothing too special)

    If any of you would mind taking the time to Play/Rate them would be greatly appreciated.

    Feedback and Suggestions are welcome. Tips also

    GT: cKz Kalipso v

    Newest Track: CR-Sawmill Run
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  2. #2

    Re: Kalipso's Tracks

    I appreciate all the runs you've put in on my tracks so I'll happily give these a go tomorrow mate and leave some feedback.
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  3. #3

    Re: Kalipso's Tracks

    I tested your Creeped Party and it was a nice old school track!
    A little shifting in hardness i think!
    But still a good track!

    --storcken--
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  4. #4

    Re: Kalipso's Tracks

    Played Uphill Struggle last night. Sweet track. It's a fun line and I like the nightime woodsy atmosphere. Good job!
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  5. #5

    Re: Kalipso's Tracks

    I played Creeped party, Strain test, Sewer house and Uphill struggle. It seems like you've been getting better and uphill struggle was good. So I cant really add much tbh, you seem to know exactly what to do! I enjoyed all of those tracks, so keep making them as good as Uphill struggle and I'll keep playing them! lol
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  6. #6

    Re: Kalipso's Tracks

    thanks for all the feedback guys i'll be sure to build some more tomorrow.

    also, any suggestions appreciated.
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  7. #7

    Re: Kalipso's Tracks

    New track called Sawmill Run just uploaded. It's a really short medium track.

    Pretty plain TBH I have no idea on how to animate otherwise some animations would have been added...

    Hope you like
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  8. #8

    Re: Kalipso's Tracks

    Nice tracks dude!

    Sawmill run, altough its short, its simple but fun.
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  9. #9

    Re: Kalipso's Tracks

    Ah thanks BD! I would have med the rest on water but I don't know how to get the objects to float without going underwater when I ride on them. -_-
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  10. #10

    Re: Kalipso's Tracks

    Originally Posted by cKzKalipsov
    Ah thanks BD! I would have med the rest on water but I don't know how to get the objects to float without going underwater when I ride on them. -_-
    increase floatiness in the properties like hell.
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