1. #201
    H3X23's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    The look and feel of savage gecko is amazing. I dunno if I'm alone in this but I felt there were a couple of parts that would benefit from a custom collision, haven't got my 0 fault yet for that very reason but I will be back! Despite that I rated 5*, the look was bang on and when the obstacles worked they were fun and challenging. I think I may have missed the phoenix version but I will dig it up tonight. Keep up the good work
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  2. #202
    k2nph's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    @h3x23: firstly thanks for the input & for playing.
    Yes i have to agree that on the Gecko there are a couple of spots where as you say a custom collision was required, the problem i had with this was:
    1. it wouldnt let me add a custom collision as the complexity was completely maxed, and i didnt want to lose anything. (not sure that was the right decision, but hey, too late now)
    2. when i couldnt place a custom collision, i tried a flat slab instead as it has zero complexity, and it let me place it .
    However,
    one of the locations that it was bad was at the start of the waterfall/stream in front of the cabin, if i placed a flat slab there and you got your backwheel on it straight away & accelerated, it threw you way too high, which always left you short on the next jump, which in turn spoilt the overall flow of that whole section right upto the base of the hill climb.
    i also had this same problem on one of the upper sections, so it was a bit of a trade off.
    make smooth or spoil the flow.
    when i adapt my next track i will deal with these issues before i start going wild with primes and clouds!
    untill the release of the RL BMX tracks i'd never really ridden the gecko and as such it was quite a learning curve with how that bike felt and rode, so hopefully i will get better with this bike, both building tracks and ridding.
    I hope this answers ur question, about the lack of custom colls in certain places.
    and
    dont tell anyone but i prefer the phoenix version. (u can find it in RL picks)
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  3. #203
    H3X23's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    yer u definately made the right decision it looks great, so much detail and I will get my 0 fault run soon. I will check out the phoenix version too.
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  4. #204
    Morfyboy's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    its a tough one to get,but ill get it....
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  5. #205
    k2nph's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    Originally Posted by Morfyboy
    its a tough one to get,but ill get it....
    This has to be the understatement of the century morf.
    Which D***head set the platinum time to 1:05???
    Man its doing my head in ,
    screwed by own track.
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  6. #206

    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    Lovin the track mate had a nice ride on the Geck.
    That snow looks real good, insane!



    My biggest problems with your track is the driving line, some parts the cameras view gets blocked and you can't see, another thing is that there could have perhaps been more use of custom collisions on some of those rocks.


    Otherwise it's an absolutly brilliant track which is a nice challenge, i shall be riding this again soon on the Gecko.
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  7. #207
    k2nph's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    HI LJ: thanks for playing and leaving feedback m8.
    yes mate, on the phoenix version if the camera blocked the view slightly, then it meant that you could just ride straight up the obstacle and as such, you didnt need to see the track at that point, but on the gecko unfortunately in a couple of spots it didnt work so well.
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  8. #208
    Rudemod 69's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    Enjoyable with the Gecko,just slightly tougher to hit right with it.Going up over the first waterfall onto the ledge wasn't as straightforward as the original, (kept catching the ledge and you lose time/momentum) and the latter platforms seemed a little more taxing to catch right.Not a problem though,just a few adjustments needed lol.

    As fun to run as with the Phoenix,I'm getting into this Gecko thing.

    Oh, nice track!
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  9. #209
    k2nph's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    Originally Posted by Rudemod69
    Enjoyable with the Gecko,just slightly tougher to hit right with it.Going up over the first waterfall onto the ledge wasn't as straightforward as the original, (kept catching the ledge and you lose time/momentum) and the latter platforms seemed a little more taxing to catch right.Not a problem though,just a few adjustments needed lol.

    As fun to run as with the Phoenix,I'm getting into this Gecko thing.

    Oh, nice track!
    Thanks RudeM: yes that bit that your on about is the bit where i tried to put a slab but it threw you too high/long for the next jump & ruined the flow over that whole section.
    SPOILER!!
    you just have to make sure your back wheel hits first and as soon as it does, push forward, then it rides the same as the phoenix version but as you say its a lot harder to get right.
    check me out offering advice and i still aint got plat on it myself yet.
    you dont really need it but it may help others.
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  10. #210
    Morfyboy's Avatar Senior Member
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    Re: K2nPH(OTHG) K2:Savage Gecko! released.

    i will be happy with a zero faulter on this mate..sod the plat...im all over this tomorrow..i completed the track so i could rate it for you dude...
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