1. #111
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by emcee
    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
    Agreed but still,
    A MAN GOTTA HAVE A CODE!
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  2. #112
    emcee's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by k2nph
    Originally Posted by emcee
    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
    Agreed but still,
    A MAN GOTTA HAVE A CODE!
    Was never my style either just thought it was amusing. One of my mates used to call them "ten to two birds" haha, i swear if it had a pulse he would consider it. Funny days the old clubbing days...wouldnt go back but wouldnt change it for the world
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  3. #113
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by emcee
    Originally Posted by k2nph
    Originally Posted by emcee
    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
    Agreed but still,
    A MAN GOTTA HAVE A CODE!
    Was never my style either just thought it was amusing. One of my mates used to call them "ten to two birds" haha, i swear if it had a he would consider it. Funny days the old clubbing days...wouldnt go back but wouldnt change it for the world
    its no good backpeddaling now!
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  4. #114
    CagBall's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by emcee
    Originally Posted by k2nph
    Originally Posted by emcee
    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
    Agreed but still,
    A MAN GOTTA HAVE A CODE!
    Was never my style either just thought it was amusing. One of my mates used to call them "ten to two birds" haha, i swear if it had a pulse he would consider it. Funny days the old clubbing days...wouldnt go back but wouldnt change it for the world
    Ten to two birds? Does that relate to the closing time of the clubs being two and when a man may start to get desperate?
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  5. #115
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by Skag
    Originally Posted by emcee
    Originally Posted by k2nph
    Originally Posted by emcee
    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
    Agreed but still,
    A MAN GOTTA HAVE A CODE!
    Was never my style either just thought it was amusing. One of my mates used to call them "ten to two birds" haha, i swear if it had a pulse he would consider it. Funny days the old clubbing days...wouldnt go back but wouldnt change it for the world
    Ten to two birds? Does that relate to the closing time of the clubs being two and when a man may start to get desperate?
    yeah man thats the one
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  6. #116
    CagBall's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Haha we've all been there and we've all felt the guilt that follows ..and that feeling that no matter how much you shoeer, you just don't get that wholesome clean feeling.
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  7. #117
    emcee's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Hahahahaha
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  8. #118
    JetArtois's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Hey K2.
    Played a try on your latest and thought it was well decent. At first I thought no way hard more extreme but bout the 3 rd run I thought, yeah hard differculty is fine. Like you said the different parts arent impossible to get over. I certainly dont class myself as some expert rider, so i no when i see a real toughy. As all hill climb tracks/sections I usally shout at the TV 'Impossible, that would never happen!!' as my back wheel on the bike raises up even though im leaning forward as much as possible, but this hill climb was decent enough.
    The decor was top draw, from the campsite to the sheep and onto the snowy tops, very good. Will try again for that no fault, but 58 secs...... could be to savage for me. Great job.
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  9. #119

    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by k2nph
    Originally Posted by GreenCandy

    1 > The difficulty, the 1st waterfall hill climb, u have to hit it bang on to get to the top, not much room for mentally delayed reactions ( well mine neway )
    2 > I know it looks great as it really adds dimension, but on some climbs i could not see what my wheels were doing as they were covered by a rock, might not be the same for everyone, but i tend to flid out if i dont know where they are
    3 > there a stop sign near the top that confused me ... i litreally stopped and waited as i thought u had an physics scene prepared?
    4 > the use of the scorpian is there n again for me this track on that bike, totally wacks the difficulty up.

    ok ill deal with all the above , as i cant find how to do that fancy lots of quotes in one box thing,
    im in the OTHG ya know!
    ok here goes
    #1.I agree with your point that it is a hard obstacle, but only for the first few times you run it,
    once you know what your doing, this bit IMO, is one of the nicest flowing sections.
    but again to run it fast requires a higher level of skill than to just get over it zero fault.
    solution: keep practising.
    #2. if the scenery covers the driving line it is because nothing important is happening at that time, what i mean by this is, for that brief moment you cant see the bottom of your wheels on the ground, you dont need to coz it isnt going to make any difference to the way you ride that section, i have gone to great lengths to ensure nothing important is obscured, you have to imagine what a camera would see flying through a real environment like that, it would not simply have nothing going past it in the foreground, so, and this is what takes the time as a creator, you have to like go over and over parts of the track making compromises as to what looks real and what works in trials.
    There is however 1x instance that if i had had the choice i would of changed and that is the jump upto the start of the waterfall section, the terrain mod gets in the way but id built too much to change it, so what i did was make the obstacle easier so you can actually drive up that bit, & you dont have to jump it,
    to compensate, i also brought the check point nearer so even if you arrive at the checkpoint on your head!!, it will activate it.
    solution:keep practising, when you know the line you will be less worried about seeing the rubber on the ground, just trust me that if you cant see the wheels/part of the wheels, on this track, then you DONT NEED to, it has no bearing on that part of the line.
    #3.yes i agree with your point here, and the reasons it is there are:
    1. Everytime you jumped onto the block at the checkpoint , IF you had speedrun the section before it, as soon as your back wheel hit the block you gunned it,& EVEN when i knew it was there, i was so lost in the run that i always slammed straight into it, so if im doing it as the creator, then i needed a way to slow/stop
    riders down, and give them a reminder as it was quite difficult to see being snowy!!
    and why did chose the stop sign not slow? simply because i liked how it looked coloured black, and yo cant achieve this with the slow.
    solution:more practise, lol.
    #4. the bikes you have available:
    ALL my tracks with the exception of those built purely for the donkey, are built using the phoenix, i leave the others in, as i feel that it adds two other difficulty options, i happen to think the 450 is the worst bike to run it with, but thats just my preference, i thought the only real criteria for leaving bikes in, is you have to be able to complete the track, i have completed the track on ALL bikes available, and all have been checked from EVERY checkpoint.

    **apologies for the crap grammar, but this is my trails time so im trying to be quick!!
    Ok lol, for the only reason that i belive constructive critisim is a good thing im going to reply

    First of all, taken from the point of some1 who knows how to play the game/control the bike i totally agree with everything you say. However when i made my points i was thinking of how it could be percived by the wider audience, not just people that are good at the game & on this forum. (my comment about how good u have become perfectly highlights this)

    1 > Difficulty
    When i grade my tracks i do it from the view point that the Dev`s have asked us to, not on how easy/difficult i belive the track is myself, i think the game asks you to consider these things whilst u upload it, cant remeber but there is a post by the devs somewhere that says the same, a track should be rated via the license tests, not by how difficult the track is for you, the funny thing is that u can always find a replay of some1 who does have trouble just holding forward n throttling the gas whilst going up a hill

    Check this vid from the devs, it give quality insight into what "other" people may think when playing a track > http://www.youtube.com/watch?v=tX1W-pXzEwo < as a builder .... best vid on trials evo ive seen for a while!! Read the top heading it says "pro" so remeber the example riders u are seeing are also "pro" not noobs! Also check the "top" comment, another insight ( i didnt write it btw!! )

    2 > As i said b4, because what u have done, it offers total perspective ( a even more 3D than the game offer neway ) n yeh it looks bloody great! Ironicly the waterfall section was where i had my gripe, but not the bottom i didnt have a prob at all, so the work u done there is all good, but right at the top of the waterfall, just before u go over the crest, i got into the stuck 1 wheel above n 1 below position n theres a rock covering where i was trying to figure out how to get over, so i had to guess how to lean the rider and hope it was right, n guessing how to do something is annoying for me n so could be for others?

    3 > i can totally get u here, tbh i felt a bit of a plonker sitting there for a bit! I found it extremly annoying that the devs took out the slow & fast sign that they had in HD? idk why they did but it was a poor move imo, i think in the case of ure track personally maybe the number 5 would have given me the knowledge to slow, seeing stop ... literally made me stop lol

    4 > I honesty think u are going about this in the wrong way. I generally build my phoenix tracks using a scoprian as i know if the scorp can do it, then the phoenix deffo can (excluding some big long jumps maybe). The thing is that i know there are some tracks out there than the scorp dont stand a chance on because its so heavy/clunky/not great torque. Imo if u offer a bike to ride on the course and label it hard, then is should be hard, try it on the scorp n u will soon realise, its a hell of a lot harder .... pushing the difficulty up in to extreme. psycologically, if you offer a easier bike to ride, then u cannot help assume the track should also resemble that( how many ninja scorp tracks are there) If ure going to leave the other bikes in, you should always do some run on them as you dont know ureself if they can be comepleted on them, n if someone tries it, it`ll be them (ure target audience) not you who find this out.

    I think the thing im really trying to emphasize(as a builder myself) is that you have to remeber that its not about you, dont take that the wrong way, as i assume u get a greater reward to what the wider community thinks about youre tracks that you do! n if this is the case u should be grading the tracks to how you think they percive it to be - not you

    I agree with what Skag said about my Mini cup 3 in a way, as to a more seasoned rider it prob not an extreme, but to someone whos not and is using the donkey for the 1st time, it`s a nightmare(the replay confirm this ) I purely based my difficulty rating on this and not the track, might have been a mistake idk?

    All in all, you know that im playing this track again allready(down to 9F now lol) but i think you cannot allow youself to think too inwards if you want to please all, some people out there will like ure track alot and deffo play it again, but if in the mist of hundreds of good tracks being released weekly its the small things like this that people will remeber! (the platinum time on ridge tracer is a good example, everybody hates it n riders will never forget how annoying it was to get that! n how many times have u played it since....?) lol u should run its thru the OTHG, that`ll drive a few quite nuts i supsect

    Unlike ureself this took me bloody ages to write, (can the devs give us a bleeding spellchecker, ive allready made a prositute typo error tonight!! ) so i hope u take it with a pinch of salt! As said b4 im not here to critisise, im here to offer contrustive insight in to what another person thought on his first run
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  10. #120
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by JetArtois
    Hey K2.
    Played a try on your latest and thought it was well decent. At first I thought no way hard more extreme but bout the 3 rd run I thought, yeah hard differculty is fine. Like you said the different parts arent impossible to get over. I certainly dont class myself as some expert rider, so i no when i see a real toughy. As all hill climb tracks/sections I usally shout at the TV 'Impossible, that would never happen!!' as my back wheel on the bike raises up even though im leaning forward as much as possible, but this hill climb was decent enough.
    The decor was top draw, from the campsite to the sheep and onto the snowy tops, very good. Will try again for that no fault, but 58 secs...... could be to savage for me. Great job.
    glad you are enjoying it jet, im not a top rider either m8, so i too require a big dollop of luck to pull off that perfect run, keep tryin bud it'll come together in the end.

    @LGC: phew mate!!
    theres too much in there to answer at 1:45am mate, i'll go through it 2mora, except for ......
    your first point, difficulty. i said in the original post NO extreme moves are required to complete the track, this is true, its been tested that way.
    LGC when you next play it, i want you to get up the track using only lean forward/backwards, NO bunny hops or rear wheel hops at all, i guarantee you now 100% you can get all the way to the top like this, therefore it is not an extreme track, may i suggest you download, jooks track - just give up or bunch of boxes i think by cted because an hour on the first checkpoint of these two bad boys should reset your extreme track compass.
    both of these tracks are extreme, i would say my track is a similar difficulty to industrial drama, than it is to bunch of boxes, i'd like to here how you got on with jooks big *** wall, dont forget to think of the cicus music as your playing it.
    thanks for replying man.
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