1. #91
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by morrillo
    Thought your 58 seconds was sweet, but it took Buttcheek about 2 minutes to nail a 55!! grrrrrrrr
    lol ill be back on in a min to beat it
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  2. #92

    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Beachball. Goats. Climbers. Nuff said.

    You know what I think of it already so I cant be arsed to type "good job" again. Dammit! Already did!
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  3. #93

    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Yo, as promised .....

    Dude ... uve been playing with the OTHG for a long time now, ure skill level has gone way up and it totally shows in ure new track ... That is no way a hard, comon man thats gotta be extreme ? I cannot have got that crap over half day

    Admitantly Ive only had one run at it so far and as usual with u the scenery,effects & atmosphere are stunning but i thought i`d give u my first impressions ( as they are the one that matter most )

    I refuse to critise the track as upon playing once, i know i will again ( ironicly, its prob the boost i needed to carry on playing tonight ) but i will share with you the things that annoyed me a little..

    1 > The difficulty, the 1st waterfall hill climb, u have to hit it bang on to get to the top, not much room for mentally delayed reactions ( well mine neway )
    2 > I know it looks great as it really adds dimension, but on some climbs i could not see what my wheels were doing as they were covered by a rock, might not be the same for everyone, but i tend to flid out if i dont know where they are
    3 > there a stop sign near the top that confused me ... i litreally stopped and waited as i thought u had an physics scene prepared?
    4 > the use of the scorpian is there n again for me this track on that bike, totally wacks the difficulty up.

    I nearly **** myself when i returned to the LB`s - my 1st run on the phoenix 13F 3.41.522, you 0F 58 bloody seconds .... as i say uve been conditioned to ride with the best ... i aint!

    I Still gave it a 5*, as a builder i can immediatly see the work thats gone into it, ni doubt my 13F will be there on the replay as im not gonna sit here and let that happen... time to find the line!

    Please dont take this as critisim as normally i reallty cant be arsed to sit here and type (either dyslexic or just ****e a english)n i`d usually just give it the rating n move on, however i know ure a nice fella n i do like playing ure tracks, so i thought id put the effort in for once ( i would have put it in ure custom tracks, but i couldnt find the post for this track)

    Also i hate to be a bugger, but ive got a feeling that in a way u wont mind me telling u this (as 58 seconds seems to be a breeze for u ) but upon trying to view ure replay .... i found out that it corrupted, try morphy`s fix might fix it, if not i suppose il see ure time get even better

    Sent: Tue Sep 25, 2012 7:43 pm

    Update, got the time down but still got 12F(13 if u included the rage bail)
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  4. #94
    JoeRegular's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    K2 I hate to say it but I totally agree with a couple of GC's negative points. The track is very unforgiving in places due in most part to the objects you used for your line. If you don't hit everything perfectly ( on a speedrun anyway ) the inconsistent way the bike reacts to all the rock surfaces and custom collisions made the track far more frustrating than fun for me. At one point I think I actually had 1st place all the way up to the final obstacle and failed to clear the last rock and faceplanted Maybe it's just me though

    I honestly hate feeling this way about the track but it's not all bad comments. I do think the track is gorgeous and am very impressed with the level of detail, all the modded terrain and your vision of a natural setting...OTHG at the end looks pretty sweet too. I'm gonna spend some more time on it tomorrow and try and go for that 1st place. Frustrating or not I know I won't rest till I put this bastard in it's place
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  5. #95
    morrillo's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Buttcheekofdeth run (52 seconds): http://youtu.be/7rANa5itAxc

    and K2, no re-release needed, TC is fixed
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  6. #96
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by morrillo
    Buttcheekofdeth run (52 seconds): http://youtu.be/7rANa5itAxc

    and K2, no re-release needed, TC is fixed
    cooooool thanks
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  7. #97
    CagBall's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Ain't played it yet -but this does look amazing mate! Love the way the sea breaks on the rocks at the start and the weather changed you put in. I can't really comment on much other than the visuals but it is definitely a nice looking track!
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  8. #98
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by Skag
    Ain't played it yet -but this does look amazing mate! Love the way the sea breaks on the rocks at the start and the weather changed you put in. I can't really comment on much other than the visuals but it is definitely a nice looking track!
    it rides pretty good too m8,(when u get it right)
    i hope you enjoy it .
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  9. #99
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Mornin all,
    Pissing down with rain here, AGAIN!! but HEY! TC sorted, and im in 48hr feed, so yayah!
    on the down side no K2V2.
    had a look at the leaderboards this morning & so far heres the man to beat,
    Buttcheekofdeath, awesome run bud.
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  10. #100
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by GreenCandy
    Yo, as promised .....

    Dude ... uve been playing with the OTHG for a long time now, ure skill level has gone way up and it totally shows in ure new track ... That is no way a hard, comon man thats gotta be extreme ? I cannot have got that crap over half day
    hi LGC, thanks for taking the time to comment i hope i can answer some of your points, ok here goes
    #1,Difficulty- There is no way this track is extreme, i have not completed any of the ingame extremes (yet!) zero fault,
    however this is not how i graded this game, how i did that is, i asked myself, can i just ride over the obstacle using nothing more than lean forward/backward and accelerator? and the answer to that is YES you can on EVERY obstacle, no bunny hops required at all to complete, im not saying to get a good time your not gonna have to pull some pro moves & i have to mention youve ONLY run it once, ive told you before dude you are never gonna be able to drop onto one of my tracks and nail it with your first run, EVER!!
    and the reason for this is, IMO, a game should be a challenge, something you work towards, to get that rewarding feeling when the it eventually comes together, for instance i was running industrial Drama last night and it took me 1hr ish to get a zero fault run, i played it for at LEAST a further hour to get that perfect (for me) run, i left it early this morning having not achieved that, but im goona keep doing it till ive nailed it, then i get the sense of achievment coz ive had to actually work at it.
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