1. #101
    CagBall's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    ^^ I don't think this looks extreme at all. I didn't think LGC's donkey mini cup 3 I 0 faulted to be extreme.. it's just long which is what gives it a bit of extra difficulty.
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  2. #102
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by GreenCandy

    1 > The difficulty, the 1st waterfall hill climb, u have to hit it bang on to get to the top, not much room for mentally delayed reactions ( well mine neway )
    2 > I know it looks great as it really adds dimension, but on some climbs i could not see what my wheels were doing as they were covered by a rock, might not be the same for everyone, but i tend to flid out if i dont know where they are
    3 > there a stop sign near the top that confused me ... i litreally stopped and waited as i thought u had an physics scene prepared?
    4 > the use of the scorpian is there n again for me this track on that bike, totally wacks the difficulty up.

    ok ill deal with all the above , as i cant find how to do that fancy lots of quotes in one box thing,
    im in the OTHG ya know!
    ok here goes
    #1.I agree with your point that it is a hard obstacle, but only for the first few times you run it,
    once you know what your doing, this bit IMO, is one of the nicest flowing sections.
    but again to run it fast requires a higher level of skill than to just get over it zero fault.
    solution: keep practising.
    #2. if the scenery covers the driving line it is because nothing important is happening at that time, what i mean by this is, for that brief moment you cant see the bottom of your wheels on the ground, you dont need to coz it isnt going to make any difference to the way you ride that section, i have gone to great lengths to ensure nothing important is obscured, you have to imagine what a camera would see flying through a real environment like that, it would not simply have nothing going past it in the foreground, so, and this is what takes the time as a creator, you have to like go over and over parts of the track making compromises as to what looks real and what works in trials.
    There is however 1x instance that if i had had the choice i would of changed and that is the jump upto the start of the waterfall section, the terrain mod gets in the way but id built too much to change it, so what i did was make the obstacle easier so you can actually drive up that bit, & you dont have to jump it,
    to compensate, i also brought the check point nearer so even if you arrive at the checkpoint on your head!!, it will activate it.
    solution:keep practising, when you know the line you will be less worried about seeing the rubber on the ground, just trust me that if you cant see the wheels/part of the wheels, on this track, then you DONT NEED to, it has no bearing on that part of the line.
    #3.yes i agree with your point here, and the reasons it is there are:
    1. Everytime you jumped onto the block at the checkpoint , IF you had speedrun the section before it, as soon as your back wheel hit the block you gunned it,& EVEN when i knew it was there, i was so lost in the run that i always slammed straight into it, so if im doing it as the creator, then i needed a way to slow/stop
    riders down, and give them a reminder as it was quite difficult to see being snowy!!
    and why did chose the stop sign not slow? simply because i liked how it looked coloured black, and yo cant achieve this with the slow.
    solution:more practise, lol.
    #4. the bikes you have available:
    ALL my tracks with the exception of those built purely for the donkey, are built using the phoenix, i leave the others in, as i feel that it adds two other difficulty options, i happen to think the 450 is the worst bike to run it with, but thats just my preference, i thought the only real criteria for leaving bikes in, is you have to be able to complete the track, i have completed the track on ALL bikes available, and all have been checked from EVERY checkpoint.

    **apologies for the crap grammar, but this is my trails time so im trying to be quick!!
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  3. #103
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by JoeRegular
    K2 I hate to say it but I totally agree with a couple of GC's negative points. The track is very unforgiving in places due in most part to the objects you used for your line. If you don't hit everything perfectly ( on a speedrun anyway ) the inconsistent way the bike reacts to all the rock surfaces and custom collisions made the track far more frustrating than fun for me. At one point I think I actually had 1st place all the way up to the final obstacle and failed to clear the last rock and faceplanted Maybe it's just me though

    I honestly hate feeling this way about the track but it's not all bad comments. I do think the track is gorgeous and am very impressed with the level of detail, all the modded terrain and your vision of a natural setting...OTHG at the end looks pretty sweet too. I'm gonna spend some more time on it tomorrow and try and go for that 1st place. Frustrating or not I know I won't rest till I put this bastard in it's place
    hi joe,thanks for taking the time to comment,
    Sorry bud but i strongly disagree with you that the obstacles are inconsistent, this statement leads me to believe that you dont know whats gonna happen as you hit/land/accelerate on the rock/obstacles,
    & this is just not the case,
    if you land on it differently or hit the gas at a different point or lean differently, then that is NOT an inconsistent obstacle, that is you doing different things in different places.
    if i found there were any inconsistencies in the DL, i will have placed a flat slab to ensure this cannot happen, look at the driving line, & everywhere there is a flat slab, there was an inconsistency.
    sorry joe i really hate to disagree with a pro rider and a nice guy but on this point i have to.

    EVERYTIME i write/read FLAT SLAB
    it makes me laugh, i have the vision of loads of tracy and sandras lying all over the track.

    Edit: lol, just seen you pop up online!!
    Im waiting, to be enlightened........
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  4. #104
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by Skag
    Ain't played it yet -but this does look amazing mate! Love the way the sea breaks on the rocks at the start and the weather changed you put in. I can't really comment on much other than the visuals but it is definitely a nice looking track!
    cheers buddy, i hope you enjoy riding it.
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  5. #105
    JoeRegular's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Hey mate, glad you took my comments in your stride...knowing I was going to be critical I wasn't sure if I could have been clearer on the Mic rather than in here.

    First I ain't a top rider by any stretch man, sometimes I just do well because I'm like a dog with a bone Inconsistent was probably a bad choice of words, unforgiving like I said previously. One way I can explain it is that after an hour or so spread out over the evening I didn't make a single 0 fault pass of the track. Jook's new release yesterday was 0'd on the 3rd attempt, your track tripped me up in different places repeatedly. There feels like one way to ride it and one way only, like I said though...maybe it's just me. I've probably just become comfortable on flat surfaces and neglected the rocks. I'm gonna get stuck into it in an hour or so and try for a decent placement, will let you know how I get on mate

    Fat slabs
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  6. #106
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    I don't know about others, but I find this one very nice. I got flow from the very start and I think the difficulty was perfect. Nice scenery too
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  7. #107
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by JoeRegular
    Hey mate, glad you took my comments in your stride...knowing I was going to be critical I wasn't sure if I could have been clearer on the Mic rather than in here.

    First I ain't a top rider by any stretch man, sometimes I just do well because I'm like a dog with a bone Inconsistent was probably a bad choice of words, unforgiving like I said previously. One way I can explain it is that after an hour or so spread out over the evening I didn't make a single 0 fault pass of the track. Jook's new release yesterday was 0'd on the 3rd attempt, your track tripped me up in different places repeatedly. There feels like one way to ride it and one way only, like I said though...maybe it's just me. I've probably just become comfortable on flat surfaces and neglected the rocks. I'm gonna get stuck into it in an hour or so and try for a decent placement, will let you know how I get on mate

    Fat slabs
    Eh up joe, I hope i didnt come across as too defensive, i get a bit emotional & protective after the release of a track! I do agree with you its unforgiving but not inconsistent, but thats the challenge isnt it?, ah, im glad you mentioned jooks track as i played this last night, and i didnt zero fault it in maybe 30 runs, i struggled to find a flow with it at all (i will try it again today jook), so maybe that was the problem, but i never or very rarely think its the tracks fault i always think its my riding, i dont ever get on a track and complete first go (apart from emcees endtroducing) last night i spent at least an hour trying to zero fault industrial drama, and when i did ,i spent another hour tryin to get that speedrun time, but i fell at the finishing stone structure more times than you can wave a big stick at.
    does that make it an unfair obstacle?? it def makes it unforgiving right at the end of the track, ( its about as stupid as sticking a nightmare hill climb at the end of a 2min track!)
    but unfair? IMO no, frustrating?, most definiately, but that for me is what games are about, it just means you have to knuckle down and learn the whole track.
    remember joe, eventually if you stick at it, that frustration will be replaced with a rewarding, satisfying sense of achievement, unless however your playing jooks just give up then its frustration and disappointment the whole way!

    even critical comments are valuable joe.
    also compared to me ur a pro,
    HOWEVER looking at the leaderboard on my track, compared to buttcheek your VERY WEAK!!
    Solution: more practice!
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  8. #108

    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    catchy subject line! I'm like WTF?!?!
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  9. #109
    emcee's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Flat slabs always look better at 4am when the clubs closing and you havent managed any success
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  10. #110
    k2nph's Avatar Senior Member
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    Re: K2nPH (OTHG) - **NEW DLC HAS ARRIVED!!** K2:Savage Mount

    Originally Posted by ZeroFault
    catchy subject line! I'm like WTF?!?!
    I dont know what u mean
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