Track:Road rash
Creator:Sarah616
Type:Trials
Difficulty:Hard
Tags:Technical,jumps,physics,something wild
Released:24/07/12
Track: No Frills (or TrackTrack 2)
Creator:Sarah616
Type: Trials
Difficulty: Medium
Tags:Jumps,high speed,classic,funny
Released: 19/07/2012
Track: Mechanism madness
Creator: Sarah616
Type:Trials
Difficulty: Hard
Tags: Technical,mechanism,scenic,multiple route
Released: 06/07/2012
Track: Mountain bridge
Creator: Sarah616
Type: Trials
Difficulty: Hard
Tags: Realistic,Jumps,mechanisms,something wild
Released:01/06/2012
Track: Downhill
Creator: Sarah616
Type: Trials
Difficulty: Easy
Tags: Jumps,high speed,mechanisms,downhill
Released: 14/06/2012
Track: Harbour fun
Creator: Sarah616
Type: Trials
Difficulty:Easy
Tags: Explosion,jumps,classic,scenic
Released:07/07/2012
Want to confirm, I 'am' a girl.LOL I get ask for some strange reason and noone believes me
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Thanks, Sarah
Hi sarah and welcome![]()
Just tried it and woah...thats a toughy lol prob an extreme i reckon..that last obstacle killed me
While it isnt my style of track because its very stop start...its inventive and it looks like you had a lot of fun building it....some of the details are great...my mrs loved the dogswell done and keep posting your tracks up...if you want some more detailed feedback ill be happy to help you.
Thanks, i did have fun but the last bit was the easiest lol....
glad you enjoyed it. I have some others to post. Should i add them to this topic or create a new one?
P.S are you going to tell me who you are so i can point and laugh at your time![]()
Not really, im crap too![]()
I'll check it out when I get home from work...
You can just post additional tracks in here, just edit your original post then feel free to "bump" your topic.
Welcome aboard!
Hi hi, Welcome welcome.Originally Posted by sarah616
Just post them in this thread. You can edit the subject of your first post to something like: "Sarah616's tracks", for example, and then make a list of all your tracks there.Originally Posted by sarah616
I just played it, and I agree with emcee, it was difficult in some areas. Close to the end, it becomes hard to smoothly take each obstacle in stride (stairs/pinball flipper). It is quite good looking, however, and you look like you are on your way to making some top notch tracks.The flow and the driving line are my two main gripes with the track. The flow being a problem, because you need to stop and wait on multiple elevators/events, but that's just because I like to run at everything as fast as I can. I also found a bit of screen tear around the middle of the map and lag on the big hill jump near the end.
Now I've GOT to check this out...Originally Posted by emcee
Thanks guys![]()
Oh the doggies lol...
Noones mentioned my tractor... that took me ages!! As did the boat and skis. I was in a creative mood lol.
That tractor was a nightmare. I like my little bikes and the little zip wire
Will post other in the morning. Thanks again for your thoughts. New ideas most welcome.
Sarah
I will be more then happy to review up to 3 of your tracks as long as they are within the difficulty of beginner-hard. Just post them on my thread and make sure to put gamertag also: viewtopic.php?f=82&t=10778
Hi Sarah, glad to see you have a track thread up, played a few of your tracks quickly this morn, holy smokes you make em tricky LOL
Loved some of the set pieces in Mechanism Madness, but i can see a lot of people getting frustrated as most people dont get on with physics objects as it is, maybe tone down diffilculty on future tracks or allow more freedom with multiple routes or ways of using the momentum from previous obstacles to get past others faster/easier. It also kinda felt like it was a track for the phoenix for me, there was never really a need to have a high top speed because you where starting/stopping a lot.
I also played one called something like "through the park" which was pretty sweet, but i ditched that run after getting hung up about halfway through and the track being so long, will go back to it later.
Im not a huge fan of tracks that last longer than 2 mins (on a good run) because its a lot of track to commit to memory when trying to run it fast for a good time/0 fault, although for some of your set piece obstacles the signing was very good meaning no need to remember it as long as your watching closely.
Played some others quickly too, one i remember well had some hefty terrain modification for 3 hills/mountains to climb over but they where very unnatural looking and more importantly hard as nails to get over as they where so tall.
Some great little animations/physics obstacles and scenery (things like the ferris wheel were sweet) and overall, you show some great potential. Some obstacles in your tracks are fantastic and need nothing more than a tiny tweak and some flow between it and the next but some feel like they where specifically designed to catch you out or punish you for trying to go fast. Also, quick rule of thumb i try to go by, if you havent come close to 0 faulting the course yourself after spending so much time building it, then its either very hard or doesnt flow as a complete track, both are fine if its just a fun/gimmick track but it wont be very good to ride competitively on and its less likely to get as many downloads/plays IMO.
Keep up the good work, will try more when i get more time !