1. #11
    stiggyhead's Avatar Senior Member
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    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    I relly enjoed Red zone, i havent put a decent run into it yet, but i'll improve.
    I like how it looks too, well done
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  2. #12

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by stiggyhead
    I relly enjoed Red zone, i havent put a decent run into it yet, but i'll improve.
    I like how it looks too, well done
    Thank you very much, really appreciate it. I thought it looked a bit plain tbh, my complexity bar was right near the end so couldn't really add much decoration except for walls made of metal plates and some windows for a nice view of the mountains.
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  3. #13
    KaliniuS's Avatar Senior Member
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    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    I had a lot of fun on this track. I need to go back and improve my time but I loved the look with the red accents and the windows to the mountains in the background. I also really liked how accessible the multiple routes were. There were a lot of choices which I really liked. One question, why didn't you make "Multiple routes" one of the tags? That seems like a no-brainer.

    Still, I enjoyed the track enough to give it a solid 5*. Nice work!
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  4. #14

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by KaliniuS
    I had a lot of fun on this track. I need to go back and improve my time but I loved the look with the red accents and the windows to the mountains in the background. I also really liked how accessible the multiple routes were. There were a lot of choices which I really liked. One question, why didn't you make "Multiple routes" one of the tags? That seems like a no-brainer.

    Still, I enjoyed the track enough to give it a solid 5*. Nice work!
    Thank you very much also, really appreciate it. That was my main goal when making the track, I wanted many routes that people could take to improve times whilst still maintaining flow. Seems to have worked pretty well I think.
    Ahh damn, I overlooked that one can't even remember which ones I chose now and like you said that one would have been a no-brainer.
    Thank you for the 5* also, really appreciate the good comments.
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  5. #15
    emcee's Avatar Senior Member
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    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Really high quality tracks man nice!
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  6. #16

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by emcee
    Really high quality tracks man nice!
    Thank you very much, really appreciate it. I am glad people are liking them, makes making them worthwhile.
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  7. #17

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    I gave Red Zone a quick run out earlier. Man that track is great. Mind boggling with the multiple routes. Also, how on earth did you make the mountains in the background look that awesome? As you ride past them they look like an image rather than game world. The colours you have used are superb. That's probably why I gashed my run up to 5 faults because every time a window came up I just flipped over like a fool.

    Impressive work. (and your other tracks too)
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  8. #18

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by geordiedeviant
    I gave Red Zone a quick run out earlier. Man that track is great. Mind boggling with the multiple routes. Also, how on earth did you make the mountains in the background look that awesome? As you ride past them they look like an image rather than game world. The colours you have used are superb. That's probably why I gashed my run up to 5 faults because every time a window came up I just flipped over like a fool.

    Impressive work. (and your other tracks too)
    Really appreciate the positive feedback, thank you very much. Glad you enjoyed it. I tend to do that too when riding past the windows lol my eyes just wonder off the rider haha.
    To get the effect on the mountains is pretty simple, get a water plane and turn it so the water is facing away from the line (So you don't ride into the water) and then just put the substance amount to 0. When you look through it, it enhances the colours (combined with the saturation effect, not needed though) of the mountains and gets rid of the distant fog completely. Don't know if other people use this trick, but I figured it out by accident one day. Looks pretty cool I think.

    Thank you once again.
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  9. #19
    KaliniuS's Avatar Senior Member
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    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by Dr4gOnsFuRy
    Really appreciate the positive feedback, thank you very much. Glad you enjoyed it. I tend to do that too when riding past the windows lol my eyes just wonder off the rider haha.
    To get the effect on the mountains is pretty simple, get a water plane and turn it so the water is facing away from the line (So you don't ride into the water) and then just put the substance amount to 0. When you look through it, it enhances the colours (combined with the saturation effect, not needed though) of the mountains and gets rid of the distant fog completely. Don't know if other people use this trick, but I figured it out by accident one day. Looks pretty cool I think.
    Thank you once again.
    By default, the fog density is set to 7. Of course setting to 0 also clears it up. I was wondering how you made the "glass" look like that. I wouldn't have thought about using water but it looks nice!
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  10. #20

    Re: Dr4gOnFuRy's Custom Tracks - NEW - RED ZONE

    Originally Posted by KaliniuS
    Originally Posted by Dr4gOnsFuRy
    Really appreciate the positive feedback, thank you very much. Glad you enjoyed it. I tend to do that too when riding past the windows lol my eyes just wonder off the rider haha.
    To get the effect on the mountains is pretty simple, get a water plane and turn it so the water is facing away from the line (So you don't ride into the water) and then just put the substance amount to 0. When you look through it, it enhances the colours (combined with the saturation effect, not needed though) of the mountains and gets rid of the distant fog completely. Don't know if other people use this trick, but I figured it out by accident one day. Looks pretty cool I think.
    Thank you once again.
    By default, the fog density is set to 7. Of course setting to 0 also clears it up. I was wondering how you made the "glass" look like that. I wouldn't have thought about using water but it looks nice!
    Yeah I put the fog density down to 0 but there was still that blue tint that looked like fog right in the distance, but the water seemed to get rid of it completely. I'm surprised at how much more detail you get out of the landscape by using it, good little trick.
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