Hi all, here I will be uploading all of my tracks. All feedback and comments welcome.
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GT: Dr4gOnsFuRy
(That is the letter "O" in my name, not the number "0")
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NEW TRACK
Rooftop Run
Difficulty: Easy
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Fisherman's Village (Redlynx Pick)
Difficulty: Medium
[08/10/12]
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Water Works
Difficulty: Hard
[12/09/12]
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Structure
Difficulty: Hard
I spotted a mistake as soon as I uploaded it, platinum medal should be 48 seconds instead of 38![]()
[09/09/12]
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Mine Camp
Difficulty: Medium
[31/08/12]
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The Town (Redlynx Pick)
Difficulty: Easy
[24/08/12]
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Lost City
[16/08/12]
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Man of Steel (Redlynx Pick)
Difficulty: Extreme
[27/07/12]
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Red Zone
Difficulty: Medium
[23/07/12]
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Challenge Room
Difficulty - Extreme
[14/07/12]
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Detour
Difficulty - Extreme
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A Limbo Adventure
Difficulty - Medium
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Conveyor of Trials
Difficulty: Extreme
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Apartment Run
Difficulty - Medium
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Mysterious Island 1 (#2 also - Medium)
Difficulty - Hard
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Rock Pool
Difficulty - Medium
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Water Trials Extreme
Difficulty - Extreme
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Water Trials Xtrm 2
Difficulty - Extreme
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Water Trials Xtrm 3
Difficulty - Extreme
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Glad to see you finally get a thread going on here! lol Got several of these and just played your latest. So if you see me NOT on your fl anymore now you know why.
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Just kidding! One obstacle really got me, but the rest were ok. The track was really good fun though, I enjoyed working my way through the rooms. Nice track.
I will be more then happy to review up to 3 of your tracks as long as they are within the difficulty of beginner-hard. Just post them on my thread: <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=82&t=10778">viewtopic.php?f=82&t=1 0778</a><!-- l -->
Absoutely love Detour and your water trials....great job![]()
Challenge room is sweet. Will put up a vid of it sometimes soon.
One issue- after entering each room, as you adjust to the next obstacle- the open door gets in the way sometimes since it is angled right on the driving line- but after reloading a checkpoint, the door is closed and out of the way. I thought this was very discouraging for a speedrun/0 fault run. Maybe make it so after opening the door, it stays wide open parallel to the wall- just something to keep in mind. Also room #9 lags a bit- probably because of all the leaves in there but no big deal.
Detour was alright- timing all the jumps is off perception as the camera rotates around the riding line, i think it would have been better to soften it up a bit. I would often overjump an obstacle or fall short, took alot of trial and error to make the run clean.
Your water extreme trials was pretty good, i played those for a bit but didnt finish on any of them because i was going to come back to them later- i dont like half assing my runs if i want to show what a track is all about.![]()
Yeah I said to myself next time I make a track then I will make a list of them on here, so I've stuck to that lol.Originally Posted by Barrybarfly
Hahaha. I'm guessing it was to two barrels? Or the Saws? Those parts always get me. Or I could have just watched your replay lol. Thank you, glad you enjoyed it.
Thank you, really appreciate itOriginally Posted by morrillo. Hope you don't mind me using your vid either, didn't think to ask, just took it lol.
Thank you, that would be cool also, I've got a crappy vid that I'll put up for now but will use yours when its up, with your permission of course. Btw really good run.Originally Posted by Amplitude
I fully understand the door issue, to be honest during my testing runs in the editor it never caused any problems but once I published it there was one or two that actually pissed me off, #2 was one of them, they'd get in the way when I needed space to maneuver or something.
I have looked at fixing it in the editor, I tried the obvious by turning the physics off with a trigger but that didn't seem to make any difference for some strange reason, I think it was because the door was moving too fast it just bounced right back out of the trigger where it should have stopped. I wanted the doors and the lights to stay open and on after a fault, but I couldn't work that one out so left it as it was.
The lag I noticed too, was for a split second but it still got to me, I dislike uploading tracks that have lag but I did put the draw distance down as much as I could, all off the leaves and bushes are set to decoration and still it managed to lag. I think it could be a combo of the lighting too, haven't looked into that one yet.
I can understand where you are coming from regarding the Detour track. To me I didn't really notice it but then again I built the track and knew what was coming and when. Will take everything on board.
Thank you. Will be good to see a 0 fault run on any of the Water Trials tracks, I still watch the replays of the top guys every so often. I'll never 0 fault them myself though lol, not that good.
Thank you for taking the time to write all that, everything you said I'll take on board for my future creations. No matter how many times I test my tracks something always gets through, so I'll try make sure that doesn't happen again. Really appreciate your feedback.
no problem at all! nice to see it get some use...channel just starting out so not massive viewing numbers yetOriginally Posted by Dr4gOnsFuRy![]()
By all means...
No problem. Still pretty cool, you've just got yourself a new subscriberOriginally Posted by morrillo. Look forward to watching the tracks you have uploaded.
Thank you, very kind of you.Originally Posted by Amplitude
Red Zone
Difficulty: Medium
New track Red Zone is out.
This is a medium track which is pretty easy to complete but you will have to work for the flow which aint as easy. There is a hidden path, multiple routes and a few shortcuts so it is up to you to figure out the quickest line. I have restricted it to the Phoenix bike because with the scorpion the track becomes way too easy to complete which I didn't want.
Hope you enjoy.