1. #1

    TC's potential as a music sequencer

    I've been mulling this over. I'm not totally familiar with TC, to be honest, so I may be thinking way too far outside of the box, but I'll throw it out there just to see what people think.
    Xbox live needs a sequencer. That's plain. It shouldn't be impossible, considering there were tracker programs for snes and gameboy. I'm thinking that it wouldn't be too difficult for TC to fill this nitch. If RL provided a sound library for DLC, and allowed these sounds to be placed along a "track" as timed events, or triggered when the bike passed by, people could use TC to compose music much like you can with a sequencer. What's more, if they really wanted to integrate the idea, you could set up a grid along the "track" that determined time and tempo, so you would know where to trigger certain sounds, begin pads, etc. They'd also have to allow the engine noise to be shut off.
    Eh?
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  2. #2

    Re: TC's potential as a music sequencer

    Sounds good, although you can already turn the engine noise off so they wouldn't need to worry about that. It is currently very very hard to make a good song on TC however people have proven it's possible. I would love it if they made a tool making it easier to make custom music tracks personally.
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  3. #3

    Re: TC's potential as a music sequencer

    Im planning for a tenori-on style "skill-game", gonna take me ages though. Essentially you can press buttons on a board to light them up in different patterns/sequences and it will repeatedly play through the buttons and whichever are lit they will play their note or riff allowing you to change the loop while its playing (drum kit and bass sounds and maybe a scale of oscillator notes.

    Not fully sure its all possible, depends how many sound events the xbox can handle at a time but seems reasonable.

    As i say gonna take ages, pretty complex and i prefer building tracks cus its more fun so they take priority lol.
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  4. #4

    Re: TC's potential as a music sequencer

    ^^^ I wouldn't bother with anything like that, you will see what I mean once you start beat making in the editor...
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  5. #5

    Re: TC's potential as a music sequencer

    Is it bad ? Ive made a few riffs (one at the end of my Under The Sea level) but they are a bit glitchy randomly sometimes like the samples arent being loaded fast enough and other times they work perfect, hoped it was me doing somkething wrong LOL
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  6. #6
    nannerdw's Avatar Senior Member
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    Re: TC's potential as a music sequencer

    Originally Posted by oXCuBXo
    Is it bad ? Ive made a few riffs (one at the end of my Under The Sea level) but they are a bit glitchy randomly sometimes like the samples arent being loaded fast enough and other times they work perfect, hoped it was me doing somkething wrong LOL
    What's it supposed to sound like? I just heard a series of clicks that went like -----_--_--
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  7. #7

    Re: TC's potential as a music sequencer

    Its a highly pitched bass note riffplaying the ending to the spongebob theme. sometimes its clicks other times its perfect

    juist made a quick start on sequencer and it appears to work ok, bit laggy but its massive already with kick drum, hi hat and snare as well as a tunable oscillator all on a 2 bar programmable loop. Dont think i can be as adventures as i was going to but might make some audio toy outta it that someone might appreciate (plus its all practice lol)
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