Im making an easter egg that has fireworks that go off. Whenever you hit the trigger to activate the egg, the trigger sends an impulse to a camera event. That works normally, it shows the easter egg normally, but the fireworks are spazzing out. Any way to fix this?
Spazzing out how?
And could it have anything to do with the physics bubble?
Pretty much, it just flashes repeatedly, but it doesnt show any resemblance to a firework. It shouldnt have to do anything with the physics bubble because the easter egg is far away from the actual track.Originally Posted by Killipo
Is your trigger set to infinite pulses? Make it stop after one pulse.
I'l take a look at that, that might be the problem.Originally Posted by ARMUSARAN![]()
you need to move the game/player object closer to the fireworks as they need the physics bubble, one of the game events can set this for you.
@ARMUSARAN it does only send one impulse.
@dasraiser hate to admit it, but I dont know how to use the game event, lol. Im not good with advance stuff.![]()
send an impulse to a "Game Event" set to
Game Character: Custom Object
and then choose an object close to you fireworks etc with the Select Game Character
also if you didn't know any trigger with Select Event/Filter can pass the impulse to another trigger, creating a chain of instructions, so you could attach the Game Event to an End Event or other trigger.