All of my tracks will be posted here
SUPERCROSS
The Simulation
GT: CrackerRabbit
Difficulty: Medium
Description: Welcome to the TRIALS Co-op simulator! We also have stair simulators!
The Temple
GT: CrackerRabbit
Difficulty: Medium
Description: "Uhh.. it's a temple" - CracklyRabbit
TRIALS
Snowed Out
GT: CrackerRabbit
Difficulty: Easy
The Cemetery
GT: CrackerRabbit
Difficulty: Medium
Description: Ever wonder where all those unconscious riders go?"
Heavy Rain II
GT: CrackerRabbit
Difficulty: Hard
Description:
Clean as a Sewer
GT: CrackerRabbit
Difficulty: EXTREME
Description: The Rats are fond of Motorcycles
AfterMath 2
GT: CrackerRabbit
Difficulty: Hard
Description: Escape!
Donkey King: Clouds
GT: CrackerRabbit
Difficulty: Easy
Description: The adventure starts here...
Wet Trials
GT: CrackerRabbit
Difficulty: Medium
Description: Going over things in the rain.
The Old Warehouse
GT: CrackerRabbit
Difficulty: Easy
Description: It's been a while....
Roof Rider
GT: CrackerRabbit
Difficulty: Medium
Description: Higher than the clouds.
Concrete Mayhem
GT: CrackerRabbit
Difficulty: Easy
Description: Remake of Concrete Mayhem from Trials 2: SE
Ruined
GT: CrackerRabbit
Difficulty: Medium
Description: Ride through the old castle as fast as you can!
*Requires Origin of Pain
3OL - Cube Land
GT: CrackerRabbit
Difficulty: Easy
Description: 3OL Contest Land
*Requires Origin of Pain
Concrete Mayhem V2
GT: CrackerRabbit
Difficulty: Easy
Description: Remake of Concrete Mayhem from Trials 2: SE - Fixed
Operation: WARZONE
GT: CrackerRabbit
Difficulty: Medium
Description:
Well, I gave you feedback in the feedback thread so I figured I'd try your new track and see if you took anthing on board. Which you did. The new track is extremely short and simple (but it is rated easy) but everything works ok. You clearly made a lot more effort with the scenery and it felt lilke I was in some kind of large old-fashioned Greenhouse style building. I defeinetely think this was a massive improvement over your wet trials track, but the length is a big issue. Under 20 secs is way too short for my personal tastes, but thats just my own opinion.
This track made me want to try your next one and all I can really say is to make it a little longer and take your time with it to make sure you maintain the standard you achieved with this one. Nice work.
ThanksI am currently working on a new track that will be longer
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It was a nice looking track so you definitely stepped up your visuals. Yeah I agree the line was short, but it was a good line to run. Good work.
Sounds good. If you want to shoot me an xbl message when its ready I'll give it a test in MP with you if thats something you would like. If not I'll just try it when its released.Originally Posted by CracklyRabbit![]()
ThanksOriginally Posted by BCDraven
SureOriginally Posted by Barrybarflyit should be finished in a few days
I have just shared my new track "roof rider" and I was wondering if I could get some feedback![]()
Again its decent and works. But tbh it seemed rushed. The first part was interesting to ride, but then it kind of tailed away after the half way point. Also, the curves seemed a little unecessary tbh and I think you could have done without them but thats personal preference. I think you just need to slow down a bit an dtake a little more time over things and you'll improve your track quality substantially.Originally Posted by CracklyRabbit
Thanks for the feedback
I'm gonna take this next one a lot slower
If you can maintain the quality you had with your warehouse track and extend it a bit more and/or make the obstacles a little more interesting/challenging then I would be very happy. But the difficulty aspect is purely my own preference! If you made a track as good as warehouse but longer then I think it would de really well. I would say aim for a platinum time of around 45secs for the perfect length track but again, thats just my own preference!