Hi all, i wondered if someone in the know (devs) or programmer could answer this question?
at present the bike and rider are fixed above the driving line, what i was wondering is, in the future could it be added that the bike & rider move round the driving line 360degrees, (wheels are still fixed as they are now) this would enable banked curves, accurate corkscrews etc, now before everyone tells me im a Tool, i have no knowledge of code past BBC microB computer/CBM64 (showing my age now) and have even less knowledge of graphics/physics engines etc, so dont really know if it is even possible to add something like this.
waiting to be enlightened.
in advance, many thanks.
k2n
ahh them days, i started on the zx81, i remember getting games from magazines that you had to hack (yes the original meaning, not mainstream media bludgeoned meaning) in just so you could play them
anyhoo
no idea if its possible, been playing with some code to simulate free ride, but the results were quite bad.
i have noticed the the back wheel does try to tilt on corners so not sure why the rest of the bike doesn't want to.
another method i tried which failed miserably was to break the bike apart and re-physics it back together, but for some reason the joint acted like it had no backbone.... hmm maybe that was why... hmmm
edit: just read your sig.. hehehe nice
It would completely redefine free range of motion... Though it has 3D aspects this is where trials is infact 2D. I've wondered about just increasing driving line size, to approach obstacles at new angles, I suppose your idea relates.. Using up on the opposing joystick to determine your approach to certain obstacles, or even hit a completely different one in the same area on the left or right.. A single player Supercross, if you will.
I was wondering if this would be included before the game released, sadly it wasn't
I don't know if it could be added in or not, but I think if they could add the ability to change gravity as DLC in THD they could add this.
i have no interest in this
if you want 360's etc make it in the editor, it has been done before
you can set the gravity by unchecking gravity in any object that has physics enable checkbox, just go into the advance physics option and uncheck global gravity, it then presents a value which i believe is newtons*100 so -980 is for 9.8N the newtons of 1Kg on Earth (the minus is because Y in down direction is negative and is the direction of the exerted force)Originally Posted by James24993
Was talking about Trials HD. You couldn't change gravity originally, then they made a DLC and you could.Originally Posted by dasraiser![]()
you missed OP's original point, he wants it so the bike banks over for corners/ banks / corkscrews , i added the free ride part, but that would have resulted in what he wanted.Originally Posted by sparkierjonesz
oh you want trials HD to add on DLC the option for modifying gravity. i misread "as DLC" as "as in DLC"Originally Posted by James24993
edit: HUH? re-reread this
makes no sense withOriginally Posted by James24993
now i think that you still mean DLC to add gravity for EVOOriginally Posted by James24993
Didn't mention Evo in either post. Mentioned THD both times.Originally Posted by dasraiser![]()