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How to Properly make Rising wate?
First off I searched for this and could not find a thread. Does anyone know how to make rising water? I have made many attempts and get close but doesnt rising smooth.
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Member
Re: How to Properly make Rising wate?
Check this thread: <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=83&t=10376">viewtopic.php?f=83&t=1 0376</a><!-- l -->
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Senior Member
Re: How to Properly make Rising wate?
Use a global OPE tied to a dummy object and it should work. Check the thread linked above and that will take you to an index which includes a global OPE flowchart.
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Re: How to Properly make Rising wate?
I managed to get the water to rise after watching a video on YouTube. I have one problem with one of the 3 rising water pools I created. I have it set to activate with a hit trigger but if i drive from previous checkpoint the water rising to the max Y coordinates instantly rather than nice slow. If I start driving from the same checkpoint that the water rises it works perfectly. I have tried delay impulses and many other things but cant seem to fix this.
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Senior Member
Re: How to Properly make Rising wate?
Well, thats got me beat. Not a clue why that is tbh.
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Re: How to Properly make Rising wate?
are impulse triggers necessary with ope or can i use just hit triggers.
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Member
Re: How to Properly make Rising wate?
Are you using an OPE to make it rise or some sort of physics? sounds like something similar to objects outside the physics bubble snapping into place when they hit the physics bubble. I've seen this on a few tracks. Sounds about the same. If you are moving it with physics that is probably the issue. If you are using an object position event then it shouldn't matter and it is a different problem.
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Re: How to Properly make Rising wate?
Ok I figured it out when i noticed something didn't seem right. Let me explain what I saw. When I press play I noticed that my curved data source was actually still moving even though I have not activated the impulse trigger. So I fixed the problem by disabling the curve data source and having a hit trigger and a on state event connected to my curved data source and impulse trigger and now everything works amazingly.