So i found out how to make translusent objects in a different way, if its even possible any other way, if anyone knows or have other ways of doing so, tell me.
Firstly get an Interval trigger an set it to 1 tick
Secondly get an OPE and connect the two.
Thirdly get a curve data source (loop and invert 2nd half checked) and set its duration to 2 ticks then connect that to one of the three X, Y or Z positions.
Fourth get an operation (two-input operator) and connect the curve data sources end value to the operation, the operation should be similar to this Operand 1 "your value" mine was 2 then Operand 2 should be somewhere from 10-20 on divide which gave mine 0.14-having it on this makes it seem like the object is vibrating.
Fith connect OPE to your chosen object mine was a ball but if you want an object in two places at once still translusent then fiddle with the Operation and curve data source until its atleast <=2.00- having it on this makes it fully translucent, a bit.(description below).
When you play my new track you may find lots of these translusents. this is also useful for walls or objects blocking the way.
Tell me how it went
I did some further testing and found that sometimes making a wall with "the translucent effect" can sometimes remove or obscure some detail but you can still see the rider quite easily, also if you have other "translucent objects behind the wall they will not be seen at all because the "lines" that are created during the event takes place is in the same places every time and everywhere(the other trans object blends with the one in front).
Things ive found in testing:
The position of the camera affects it because if i move it close some objects move to different positions by themselves or are removed but the camera needs to be quite far about mid-long ranges, in addition some deatil can be seen but as i said camera position and object position.
If you've got alot of objects that are in effect then passing behind or near them can cause lag or even frame rate drops so make sure you cintrol the use of them.