1. #1

    Creating Translucent objects

    So i found out how to make translusent objects in a different way, if its even possible any other way, if anyone knows or have other ways of doing so, tell me.

    Firstly get an Interval trigger an set it to 1 tick
    Secondly get an OPE and connect the two.
    Thirdly get a curve data source and set its duration to 2 ticks then connect that to one of the three X, Y or Z positions.
    Fourth get an operation and connect the curve data sources end value to the operation, the operation should be similar to this Operand 1 "your value" mine was 2 then Operand 2 should be somewhere from 10-20 on divide which gave mine 0.14-having it on this makes it seem like the object is vibrating.
    Fith connect OPE to your chosen object mine was a ball but if you want an object in two places at once still translusent then fiddle with the Operation and curve data source until its atleast <=2.00- having it on this makes it fully translucent, a bit.(description below).


    When you play my new track you may find lots of these translusents. this is also useful for walls or objects blocking the way.

    Tell me how it went

    I did some further testing and found that sometimes making a wall with "the translucent effect" can sometimes remove or obscure some detail but you can still see the rider quite easily, also if you have other "translucent objects behind the wall they will not be seen at all because the "lines" that are created during the event takes place is in the same places every time and everywhere(the other trans object blends with the one in front).

    Things ive found in testing:
    The position of the camera affects it because if i move it close some objects move to different positions by themselves or are removed but the camera needs to be quite far about mid-long ranges, in addition some deatil can be seen but as i said camera position and object position.

    If you've got alot of objects that are in effect then passing behind or near them can cause lag or even frame rate drops so make sure you cintrol the use of them.
    Share this post

  2. #2
    nannerdw's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    1,268

    Re: Creating Translusent objects

    The operator is a "2-input operator."
    Also, the curve data source needs to have loop and invert checked.
    It's little buggy, though. It tends to disappear at certain viewing angles. You can get a similar effect by toggling visibility, but that makes the object flash white, since it's constantly reloading its texture.
    Share this post

  3. #3
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Creating Translusent objects

    could add depth of field to the camera to smooth the flicker
    Share this post

  4. #4

    Re: Creating Translusent objects

    There is another way to this. I use it briefly in one of the tracks I'm working on.

    Impulse to variation event > hidden event > back to same variation event.

    Select the objects you want translucent with both the variation event and hidden event. You must change the variation of the object or it just makes them hidden.

    I just use an area trigger to send the initial impulse but you could use an interval trigger to send a single impulse and disable itself or a hit trigger. Not important where the impulse comes from, just as long as you have the variation event and hidden event sending impulses back and forth to each other. This will give you a warning in the editor, saying the impulse is too long and has caused the impulse to stop. I also think it may cause other buggy issues with some physics based objects. Will have to do further testing
    Share this post

  5. #5

    Re: Creating Translusent objects

    Originally Posted by dasraiser
    could add depth of field to the camera to smooth the flicker
    I dont really know but there is some further testing to be done but i doubt it helps.
    Originally Posted by CrowsBeak
    There is another way to this. I use it briefly in one of the tracks I'm working on.

    Impulse to variation event > hidden event > back to same variation event.

    Select the objects you want translucent with both the variation event and hidden event. You must change the variation of the object or it just makes them hidden.

    I just use an area trigger to send the initial impulse but you could use an interval trigger to send a single impulse and disable itself or a hit trigger. Not important where the impulse comes from, just as long as you have the variation event and hidden event sending impulses back and forth to each other. This will give you a warning in the editor, saying the impulse is too long and has caused the impulse to stop. I also think it may cause other buggy issues with some physics based objects. Will have to do further testing
    Nice idea Crow i may have to try it but the one i found is really cool for having Ojects in two places at once, if you dont mind it being translucent then its good to save complexity by using one instead on two or more objects.
    Share this post

  6. #6

    Re: Creating Translucent objects

    If this thread helped with ideas or help with your track just say or +1

    I just want to know how useful people think it is to their tracks.
    Share this post

  7. #7

    Re: Creating Translucent objects

    EErrr mmmm sorry i accidently quoted this and made the changes. Well at least it now includes the Two-input operator and Invert 2nd half/loop checked on the curve data source.

    Originally Posted by LitTlExJeZuZ
    So i found out how to make translusent objects in a different way, if its even possible any other way, if anyone knows or have other ways of doing so, tell me.

    Firstly get an Interval trigger an set it to 1 tick
    Secondly get an OPE and connect the two.
    Thirdly get a curve data source (loop and invert 2nd half checked) and set its duration to 2 ticks then connect that to one of the three X, Y or Z positions.
    Fourth get an operation (two-input operator) and connect the curve data sources end value to the operation, the operation should be similar to this Operand 1 "your value" mine was 2 then Operand 2 should be somewhere from 10-20 on divide which gave mine 0.14-having it on this makes it seem like the object is vibrating.
    Fith connect OPE to your chosen object mine was a ball but if you want an object in two places at once still translusent then fiddle with the Operation and curve data source until its atleast <=2.00- having it on this makes it fully translucent, a bit.(description below).


    When you play my new track you may find lots of these translusents. this is also useful for walls or objects blocking the way.

    Tell me how it went

    I did some further testing and found that sometimes making a wall with "the translucent effect" can sometimes remove or obscure some detail but you can still see the rider quite easily, also if you have other "translucent objects behind the wall they will not be seen at all because the "lines" that are created during the event takes place is in the same places every time and everywhere(the other trans object blends with the one in front).

    Things ive found in testing:
    The position of the camera affects it because if i move it close some objects move to different positions by themselves or are removed but the camera needs to be quite far about mid-long ranges, in addition some deatil can be seen but as i said camera position and object position.

    If you've got alot of objects that are in effect then passing behind or near them can cause lag or even frame rate drops so make sure you cintrol the use of them.
    Share this post