I'm doing this skillgame where you have to brake the whole course. The problem I'm having is that the driving line ends and the rider falls. If I move the end point to the left side of the start point, it will turn the rider 180 degrees. So, is it possible to keep riders position when moving end and start points?
If you're just asking how to move the spline points without the rider moving, then all you do is grab the first spline point and move it left. Or grab the last one and move it right.
you can copy the spline points and make your track longer this way
If it's straight, there's no need to copy.Originally Posted by sparkierjonesz
you could create your own game end event and ignore the last checkpoint.Originally Posted by Invad3r
your right but it can get hardto keep the driveline on previous created obstacle
nothing serious but it could be easier just to copy and add some track this way
I tried to move the first spline point to the left of the start point and now my driving line is obviously too curved.
what you need is to spawn your rider to the checkpoint before the end gate and then use area triggers next each checkpoint that count backward through the checkpoints index so when the rider faults you know what checkpoint event to trigger using this value, and on the start gate area add another area trigger to activate an end game event.
this way your driving line is correct and you're just spoofing the checkpoints.
check this thread, around the bottom of the page (and some more visual tutorials on the 1st page using google docs), its all about manipulating checkpoints.
yes this is correct!! i have actually made a backwards track with checkpoints if u want to take a look, search for : Gamer Tag: KNoCKOffNaTH - Track : ReverseWheelieComp.Originally Posted by dasraiser
it was also a skillgame!