1. #21

    Re: Possible reason to the "floatyness" of the game

    Originally Posted by GreenCandy
    Originally Posted by ben1bob
    none of this thread makes sense to me, man.

    i swear it's all just psychosematic. none of the above can affect how floaty the game is, surely?!
    I know that on MP Evo takes quite a lot of bandwith compared to games like COD ( used DU meter to test )
    and i put it down to all the "Ghosts" of the other players being displayed in "real time".

    I assume, that if you have a lot of friends that ure racing against on single player, that the "real time" update of thier ghosts could also take a lot of bandwidth and if you have a "moderate" connection, might cause a slight buffer on the gameplay speed? Is that possible, anyone know?
    I doubt it, but if you do have thoughts to that effect, turn off the ghosts. If you do suddenly become quicker, maybe you have a point. I suspect that all "ghosts" you are racing against are actually downloaded before you even start your run (during the loading pause) so I don't think it will make any difference.
    Share this post

  2. #22

    Re: Possible reason to the "floatyness" of the game

    Originally Posted by GreenCandy
    Originally Posted by ben1bob
    none of this thread makes sense to me, man.

    i swear it's all just psychosematic. none of the above can affect how floaty the game is, surely?!
    I know that on MP Evo takes quite a lot of bandwith compared to games like COD ( used DU meter to test )
    and i put it down to all the "Ghosts" of the other players being displayed in "real time".

    I assume, that if you have a lot of friends that ure racing against on single player, that the "real time" update of thier ghosts could also take a lot of bandwidth and if you have a "moderate" connection, might cause a slight buffer on the gameplay speed? Is that possible, anyone know?

    Easy way to fix this, beat all your friends times and then there will be no ghosts, all sorted
    Share this post

  3. #23
    ben1bob's Avatar Senior Member
    Join Date
    Apr 2014
    Posts
    1,670

    Re: Possible reason to the "floatyness" of the game

    Originally Posted by GreenCandy
    Originally Posted by ben1bob
    none of this thread makes sense to me, man.

    i swear it's all just psychosematic. none of the above can affect how floaty the game is, surely?!
    I know that on MP Evo takes quite a lot of bandwith compared to games like COD ( used DU meter to test )
    and i put it down to all the "Ghosts" of the other players being displayed in "real time".

    I assume, that if you have a lot of friends that ure racing against on single player, that the "real time" update of thier ghosts could also take a lot of bandwidth and if you have a "moderate" connection, might cause a slight buffer on the gameplay speed? Is that possible, anyone know?

    o right. i don't have ghosts on but yeah maybe that does slow it down? i dunno.

    only time i've had ghosts on is when i'm playing my rival on the earlier tracks, but that's just one ghost.
    Share this post