are you triggering them and using the sound event?
This. Use an area or hit trigger, if youre just starting out once you get an area trigger going to sound event and sound event going to your sound source you can copy and paste area triggers going up, kindve like a tower but if the rider hasnt been air bourne I wouldnt worry about this method. If youre up to it you can also use a hit trigger on an object in the driving line to trigger your sound. As Simple as I can put it.. Spawn a sound, spawn a sound event, go into the sound events properties and select sound sources, select your sound, confirm changes. Spawn a hit trigger, open the hit triggers properties, select on hit and then select your sound event, confirm changes, back to properties select hitting objects 2, select object instances now select the objects you want to trigger the sound. Goodluck.Originally Posted by sparkierjonesz
Care to...elaborate? There could be about a hundered reasons why it wouldn't work. Any other info you can give?
Also, the closer it is to the driving line, the better you can hear it.. I assume they dont mean looping sound sources as they are enabled from the start.
I have had much experience with sound sources before. Every one of my tracks since my third has had many of them, recently I have been making custom music and geting better at it.
My code chain is fine I have gone over it many times. But I have been having trouble with sound sources many times this track.
Yes they are on static, recieving impulses, hooked up to sound events etc. Some are simply not working, even though I am watching the impules being fed during play with editor icons enabled. Now I assume some wont work If they are on a similar frequency but some refuse to work even when there are no other sources playing.
Mmm..im trying to think of any remedial ways for you dude,but cant think of any..
it could be your feeding too many impulses, this will restart the sound source, much the same as the effects triggering does to an effect.
one solution could be to disable the sound event after it receives an impulse and then re-enable it when required.
also check if they aren't disabled and noting is wrong in the properties