1. #11

    Re: Starting a custom track.

    I know people who do the line then scenery then more line and more scenery and build it all up in stages alongside each other. I'm not sure there is one right way in all honesty, its what works best for each person.
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  2. #12

    Re: Starting a custom track.

    I usually build my line first, then add scenery, then more of the line, then more of the scenery. I can always edit the scenery for the sake of the line later on, so the quality of line doesn't suffer.
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  3. #13
    Morfyboy's Avatar Senior Member
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    Re: Starting a custom track.

    This is wot makes trials unique..we all produce great tracks,and go about it different,but still have a similar out come..a right buzz on a track that runs cool..
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  4. #14

    Re: Starting a custom track.

    Originally Posted by xPrOFeSsi0NaL
    The terrain tool takes up so much complexity.
    don't forget you can scale the mods to be bigger
    while the mod is selected press lb if i remeber correctly and than you make it bigger with rt
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  5. #15

    Re: Starting a custom track.

    If I have a theme in mind, say a castle, I will scan the land and try to visualise my castle in different areas. When I think I've found the right area I will drop my whole driving line and take it for a test ride repeatedly whilst visualising my track design the whole time. Sometimes I will drop random objects at different points in the distance to get a better perspective and see where the camera is pointing. When I'm happy with the layout of the driving line and the available vista its then down to the nitty gritty and get designing!
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  6. #16
    Morfyboy's Avatar Senior Member
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    Re: Starting a custom track.

    Originally Posted by Skiboda
    If I have a theme in mind, say a castle, I will scan the land and try to visualise my castle in different areas. When I think I've found the right area I will drop my whole driving line and take it for a test ride repeatedly whilst visualising my track design the whole time. Sometimes I will drop random objects at different points in the distance to get a better perspective and see where the camera is pointing. When I'm happy with the layout of the driving line and the available vista its then down to the nitty gritty and get designing!
    Sounds about right dude..
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  7. #17
    LukeMSki's Avatar Senior Member
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    Re: Starting a custom track.

    Originally Posted by Barrybarfly
    Erm.....just lay grass over initiative industries.

    I always build my line first so I can make sure the obstacles all work right and flow together so that I dont have to try and "fit/force" them into the scenery. Then I build around the line. That makes sure the line is solid as nothing ruins a track more for me personally than a crappy line, so thats always my priority. But everyones different and I'm not saying that scenery first will guarantee a bad line. I've not tried it that way myself, thats all.
    Grass takes up so much complexity and makes tracks lag.
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  8. #18
    RetiredRonin's Avatar Senior Community Manager
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    Re: Starting a custom track.

    Instead of using the actual grass, why not use a green texture like Jungle, or a brown texture with the color set to green?
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  9. #19

    Re: Starting a custom track.

    The starting position is the hardest of all things but you can make a track and it won't always go the way you want, it's all about fiddling around with it I guess.
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  10. #20

    Re: Starting a custom track.

    Originally Posted by LukeMSki
    Originally Posted by Barrybarfly
    Erm.....just lay grass over initiative industries.

    I always build my line first so I can make sure the obstacles all work right and flow together so that I dont have to try and "fit/force" them into the scenery. Then I build around the line. That makes sure the line is solid as nothing ruins a track more for me personally than a crappy line, so thats always my priority. But everyones different and I'm not saying that scenery first will guarantee a bad line. I've not tried it that way myself, thats all.
    Grass takes up so much complexity and makes tracks lag.
    No I mean the texture "grass 4" (or maybe 5?). Sorry. You can make it quite large and cover a decent lenngth track with it easily without causing lag at all.
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