So its become obvious the editor can be used almost however we want to use it.. Im interested in creating a minigame of my own, one which uses a custom bike and rider and allows for 'special moves' the bike will not really be a bike but I feel it wont matter if I keep what it is under wraps. Do I animate special moves? Where do I begin anyway.. I can grasp things quick, so any skill level of advice would be appreciated.. Starting with basics of creating one up to making everything else work would be very helpful, I build trials tracks and usually thats it but anyone whos willing to help me get started will recieve full credit come time of release. Thanks.
Sorry mate..im lost when it comes to skill or mini games..
first you need to know what you want to make
then you make so core prototypes to see if its even posible to do what you want
then you start coding it and realise its more difficult than you thought it would be
but you pull through and finish the coding (while testing when possible)
then you start finetuning everything to make it amazing
you release it on tc and only find it gets downloaded 400 times but either way your happy with what you made
side note(i am inbetween step 3 and 4 for my first trackand i keep praying the editor wont give me lag or an errormsg saying i can't place anymore code)
forgot to add their is someone here that made the bike do 360's etc, forgot his name but you seem to be more interested in bike stuff than complex animation
Is there seriously an error message that says you can't place any more code? The only code related error I ever got was about an impulse that got stuck in an infinite loop.Originally Posted by sparkierjonesz
3000+ code blocks filled up the complexity meter less than 3/4 of the way for me.
if your really serious about animating you could look at this
or what i would do is construct sprite like objects then spawn the animation sequences i want using object position events.
I havent even looked into the editor for skill/mini games.. Whats coding like? Is it it's own kind of thing or is there a reference somewhere online I can read into? Ive done a bit of coding messing around with 8-bit games a while back..not sure if it will help me here but really all I'm trying to do is just a variation of trials with a custom rider/'bike' Im wondering though is there a limit to on screen text, or can I adjust its size? I wanted to make a bunch of moves, low scoring ones to get around and high scoring ones for style and possibly have them listed down the side of the screen.Im familiar with spriting, may try that. Thanks.Originally Posted by dasraiser
or maybe it was physics joints anyway your coding of jezzball made me more confidend that my game is posibleOriginally Posted by nannerdw
didn't know you could get errors for infinite loops in this game because i can't see why it would care about it
Hey dasraiser, have you ever made your own sprites? I just found an old one I never finished and wondered.. Actually its more like art, didnt plan to animate this one. But its purely digital I only use Microsoft's paint.
yeah, waaay back in the day, zx81 (lol my imagination was far vaster than today)/cbm64/amstrad was the only way to go, did a bit on pc, that was mainly for icons tho, im not much of an artist though and sprites are nice as they offer a small grid to play on, used to have loads of fun with creating gibbing head exploding chars, ahh them daysOriginally Posted by sparkierjonesz![]()