so i have and object and i use the left stick to rotate left or right but its not very smooth at some points. I have it hooked up to a linear data source and only want it to be able to turn 80 degrees. if anyone knows how to make this movement smooth please notify me. so all in all I would like to know how to make less jumpy movement. also I have the timer set to 10 seconds which makes rotating smooth until I hit the edges of the rotation which should stop at 80 but it goes past them.
Does pointing LS rotate the object left, and pointing LS right rotate right?
also, is the object moving or stationary (aside from the rotating)?
make sure the ope updates every tick
the object is attached to another object being moved by ope and moving left rotates left and moving right moves rightOriginally Posted by Ninjamasta24
yep it does that. its not like a sprinkler effect when I move it but when it gets to around 80 or -80 degrees it starts to slow and become choppyOriginally Posted by sparkierjonesz
are the start end end values changing while the datascources is counting because that is not good
instead of using curved datascource you could do your movement differently just a static ammount triggered by the leftstick as long as it is between your prefered vallues
nvm i got it working by hooking up the first person example to the objectOriginally Posted by sparkierjonesz
wow oddly i did this tutorial that may be of some use.
as your using small rotation you can point the correct upper/lower limits of the angular setteings from a physics joint.