So, I've been working on a track and some of the CPs respawn the rider on small platforms that are angled. The problem is that when you respawn you can slide off, and wreck, if you aren't really on the ball.
I've asked a few people for help lately, and while they've given some good advice, nothing is working correctly.
I've seen HEETSAUCE achieve this exact same thing in his track HEET_POWER TRIP (TotW and RedLynx Picks), so... What the ish am I doing wrong?
I have 4 checkpoints, so whatever I do needs to be activated whenever the player spawns at the checkpoints, and possibly the start, but not be activated when passing a checkpoint. I just want it to hold the bike in place unless/until the player leans or presses throttle/brakes.
Can anyone help me?
maybe you can mess around with the riding(bailout, crash) thingy
so the freeze only gets activated while not riding or crashed or something like that in combination with the checkpoint trigger
or send a msg to heetscause asking how he did it
Can't get to the xbox right now, but I'm thinking maybe a short chain like this:
Freeze Rider On Checkpoint Restart
Haven't tried it yet, so use at your own risk![]()
Heet just had some tiny bumps on the riding line that prevented the bike from sliding down. Nothing fancy. Just smart.
Holy Wow. Gonna try that right now.
could freeze the bike until you detect controller activity
edit: GRRR i miss one bloody solution given here and now i look like a d**k , sorry for the dup solution, not sure why im skipping posts, but its getting bloody annoying, i may try a different colour scheme :/
Hmmmmmm.... I can do that!Originally Posted by Dosto
Simple, use triggers that change numbers from 0 to 1, 0 equals unfrozen as for 1 and up equals frozen,
Options that have a checkbox can have values, in which can change during gameplay, I made a test of this making the rider invisible and the bike visible then alternating between each other.