Hello. I have a custom game character (a robot, box shaped) locked to driving line, angular damping 100%, yet there are times when it still falls over, such as when most of the body is hanging over a ledge. how can I prevent this from happening?
I need disable world gravity unchecked too.
just a thought, maybe set some directional forces to take the readings from the angular velocity of the glue pivot and use these to thrust your object to true.
Maybe set forces to be applied to your character when his angle is greater than a maximum angle set by you?
Yeah, gonna have to be area affectors following the robot with OPEs.
I dont see any other reliable way.
Maybe you could try attatching him to a slider which allows full movement but no rotation?Originally Posted by apdenton1
Not bad, I'll give it a try. That is if sliders allow more than 1 axis anyway.Originally Posted by James24993
They'll allow for 3.
Didn't work![]()
need a fix for this....but nothing works!
Wait a sec.... what if I make the game character the rider, but have the camera follow custom GC instead, and physics joint the rider to custom GC, put the rider a bike holder up in the sky. That way I could have checkpoints at least, which will reset physics proper.
Hmnn just had another idea for an OPE substitute too.
Ok niether of those worked...maybe if I glue a bike holder to Custom GC then move it in the sky with rider instead.
EDIT: Nope......hmnn
Ahh I think I got it this time!
Yes, thank **** for that....well it is half fixed anyway, but should be fine.