grab your coords before you fire and store in user vars then when you need to reset do this:-
subtract the stored from the current position and use this to modify it locally.
this will only work if you have not rotated.
Well that would basically do the same thing as resetting it, but I have to rotate. That's the whole point of a user-controlled turret.Originally Posted by dasraiser
rotate after you reset.
or store the rotation+position just before you fire then reverse engineer its location when its hit its target, rinse n repeat
EDIT:
i thought this as well, but after testing with all on local and in the same impulse chain, it did a translate and rotate fine, i had 3 working.Originally Posted by sparkierjonesz