You don't need multiplication. You only need the 4 yellow card at top right of the tut, and link the operand 2 at the two input operator to the VDS and that's all.Originally Posted by nannerdw![]()
added a new tutorial: Simple Multiplier System
Updated my signature with pictures!![]()
Hopefully it helps to get people attracted to see the tutorials to get them improved
edit: anyone still here?
NOOriginally Posted by Blastergamer![]()
maybe a grafh would be nice with the rgb values for the colors if you want to change it with vectors
and maybe a way to gradual change it from 1 color to another
Originally Posted by sparkierjonesz![]()
you mean a tutorial?
Right away I go!![]()
I'm still here. I think most people have got a pretty good understanding of the editor these days so it makes sense that the tutorials and the editor section in general are being used less and less.
Good understanding? Know how to use major the tools?Originally Posted by JaminBen007
No, I don't think so.
Many high quality trials track builders like smeghead, DJ 2witchy always do 80%-ly static tracks and don't even know such cool features like OPE because it takes weeks-months to understand it (but when you understand it, you'd be better a lot). That's why there are so less complex mini games in TC, so, that's why I did pics under my sig for attractions.
Impossible that everyone already know how to do such complex things.believe it's 10% only of the community who can do at least a simple platform jump game, and 70% of the community who knows how to make a 6/10 quality trials track)
Ok, so maybe not most people, but maybe most people that actually want to know.
Most people make trials tracks, and you don't need OPE knowledge for that.
Yes, you don't need to know it, but the OPE was the "Way to Skill Games" for me.Originally Posted by JaminBen007
Sadly only few people who actually regularly build skill games and that's just about 10 of us.![]()
Hi
I have just made a tutorial for a Freeroam vehicle gearbox with adjustable torque and speed settings and additional effects.
Not sure if the size of it is a problem when it comes to viewing it as there is a bit of zooming in involved, i did try to find a good balance with it but this is my first time using the google drive thingy and my pc is old and slow lol
Features
Torque Effect which forces the player to change down gear to climb steep inclines as you would in real life
4 Forward Gears
Reverse and Neutral
Engine Vibration
Engine Noise
Exhaust Effect
https://docs.google.com/drawings/d/1...it?usp=sharing