@nannerdw: I got an easier way for the invert Y controls with just three yellow cards!
Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.
Like this: https://docs.google.com/drawings/d/1...L08Mbt7xw/edit
ARGH, google changed the font style to a bad-to-read font style!![]()
Strange. It says it's the same font, but it looks different.Originally Posted by Blastergamer
Ok, I've put up a tutorial for it.Originally Posted by Blastergamer
https://docs.google.com/drawings/d/1...R_Q_0vccE/edit
It uses one less card, though it does involve removing the negation operator from the existing code and replacing it with a multiplication op.
just wanted to ask how the jet game was made?? ive built a jet for a quick skill game..its all flying true and correct..i want to ask as to how do i get it to crash,blowup on contact etc....all im doing is a ring of flame run, so what do i do to get the jet to be contact exccesable..?? my jet is obviously OPEd up for it to fly....
Which jet game mate?Originally Posted by Morfyboy
doesn't matter if its ope activate physics and place a hit trigger between plan and ground(and all things you want it to explode on)Originally Posted by Morfyboy
and make the plane your game character
i think it was yours dude....
Ok, well only Sparky's have the answer![]()
thanx guys.. i thought it must be something like the hit trigger...