1. #591
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    @nannerdw: I got an easier way for the invert Y controls with just three yellow cards!

    Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.

    Like this: https://docs.google.com/drawings/d/1...L08Mbt7xw/edit
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  2. #592
    Blastergamer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    ARGH, google changed the font style to a bad-to-read font style!
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  3. #593

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    ARGH, google changed the font style to a bad-to-read font style!
    Strange. It says it's the same font, but it looks different.
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  4. #594
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Blastergamer
    @nannerdw: I got an easier way for the invert Y controls with just three yellow cards!

    Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.
    Ok, I've put up a tutorial for it.
    https://docs.google.com/drawings/d/1...R_Q_0vccE/edit
    It uses one less card, though it does involve removing the negation operator from the existing code and replacing it with a multiplication op.
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  5. #595
    Morfyboy's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    just wanted to ask how the jet game was made?? ive built a jet for a quick skill game..its all flying true and correct..i want to ask as to how do i get it to crash,blowup on contact etc....all im doing is a ring of flame run, so what do i do to get the jet to be contact exccesable..?? my jet is obviously OPEd up for it to fly....
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  6. #596

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Morfyboy
    just wanted to ask how the jet game was made??
    Which jet game mate?
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  7. #597

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Originally Posted by Morfyboy
    just wanted to ask how the jet game was made?? ive built a jet for a quick skill game..its all flying true and correct..i want to ask as to how do i get it to crash,blowup on contact etc....all im doing is a ring of flame run, so what do i do to get the jet to be contact exccesable..?? my jet is obviously OPEd up for it to fly....
    doesn't matter if its ope activate physics and place a hit trigger between plan and ground(and all things you want it to explode on)

    and make the plane your game character
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  8. #598
    Morfyboy's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    i think it was yours dude....
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  9. #599

    Re: Visual Flowchart Editor Tutorials {69} and counting...

    Ok, well only Sparky's have the answer
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  10. #600
    Morfyboy's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {69} and counting...

    thanx guys.. i thought it must be something like the hit trigger...
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