#1 I expected to find it in the OPE catagory but it's not there. It is in the spreadsheet however.Originally Posted by dasraiser
#2 It needs a "X" in the enabled checkbox then I think.
#1 i was unsure as to where to put this, i can move it to the OPE if you think that would be better suited.Originally Posted by JaminBen007
#2 no it doesn't, the CVDS is purely used to Interpolate the bullet based on the Offset value that is sent to it, read the "How it Works" at the side for a better description.
test this for yourself, create a incrementing VDS and point the value to the offset.
#1 I reckon the OPE catagory is the most appropriate, but perhaps we need a skill game section set up
#2 My bad, sorry. I see now, I didn't realise the curve worked like that.
i think thats a great idea, i'll look into it, do you think there should be subcategories like weapons, OPE, scoring, etc?Originally Posted by JaminBen007
when i spotted the CVDS did this i was like sweet it still output, makes for a very nice manual interpolator and saves doing a*t+b*(1-t)
Depends how many specific skill game tutorials we have and if that justifies sub catagories. I've no idea how many there are.
I am now creating a moving cursor with curve vector tutorial with help from offset.
PS. Thanks to dasraiser I understood what offset is in the CDS.![]()
PPS. @dasraiser: If you want to move your gun tutorial to the OPE section, the best would be to select everything in the tutorial and save it in the web-clipboard. Then, create a new drawing in the OPE section and paste your copied items to the new drawing, then you can delete the old one.
.....or just drag and drop it into the OPE catagoryOriginally Posted by Blastergamer
On the subject of the OPE bullet tutorial, I ended up making a kind of mash up between my version and this one. I didn't like all the state events turning things off and on again, so ended up having an impulse clamp after the trigger set to 1 in 1 out with the wait ticks linked to a VDS. The same VDS also linked to the curve duration and the comparison value for the filter allowing me to change the bullet speed easily.
the bullet speed on mine is controlled by the CDS duration and its companion comparison value in the generic filter.Originally Posted by JaminBen007
edit:move bullet to OPE, was surprised i didn't need to update link in spreadsheet![]()
Exactly. If you link them both to the same VDS you only need change one figure, not two. I know it's not a major hassle but it's just easier when testing.Originally Posted by dasraiser
true, if i wanted to dynamically change the timing i'd tie both to a VDS.Originally Posted by JaminBen007
edit:added this to the doc, ta![]()