1. #101

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by nannerdw
    I've started on a musical note conversion table.
    It includes Oscillator, Sine and Oscillator, Square
    I'm using FFT analysis to find the frequencies, so it should be pretty accurate
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  2. #102

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by nannerdw
    I've started on a musical note conversion table.
    It includes Oscillator, Sine and Oscillator, Square
    I'm using FFT analysis to find the frequencies, so it should be pretty accurate
    Now I wish I knew how to read music.
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  3. #103
    nannerdw's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Thanks guys. Let me know if if there are any other sound effects you'd like to see on the tables, and I'll add them.

    I've also put up another tutorial for relative speed between two objects.
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  4. #104
    dasraizer's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Hi, could you please proof this or give criticism

    JoyStick Automatic Self Centering

    it would be much appreciated.

    thank you
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  5. #105

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    A super simple tutorial on how to Disable Trigger Upon Crash/Bailout
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  6. #106

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Great thread guys, nice work.

    I implemented a gradual weather change in one of my tracks, similar to the sunset used in Gigatrack. I could do a tutorial for that if anyone was interested.

    Luthanic, can I request you put your bike spin method on as a tutorial?
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  7. #107

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Having some trouble with the freeze on cp tut. I have it all set up and it seems to be done correctly. On reset the rider is frozen until I accelerate or move the left stick. But it also freezes when I pass the CP for some reason. Regardless of wether I move the left stick, accelerate or freewheel. Anyone got any idea whats gone wrong?
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  8. #108
    NasT65's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Oooo, just thought of a good one for a pro. I tried for hours to figure this out.
    A tut on how to make the random data source actually be random. In other words. Makin it pick a random sequence of numbers as well as random order. By default the random card picks a random sequence based on the seed value, so if the seed number says ok our order for value between 1-5 will be 4,2,5,1,3...then it will be 4,2,5,1,3 everytime. A tut on how to randomize the sequence would be awesome. Note...using another random data card to provide a random seed number does not work.
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  9. #109

    Re: Visual Flowchart Editor Tutorials {19} and counting...

    I think when you use a random data source the game actually suggests that you link the seed value to a number relating to the bike/rider, so that fluctuations in each persons driveline produce different results. Is that not random enough?

    I thought "true" random was impossible for computers.
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  10. #110
    NasT65's Avatar Senior Member
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    Re: Visual Flowchart Editor Tutorials {19} and counting...

    Originally Posted by JaminBen007
    I think when you use a random data source the game actually suggests that you link the seed value to a number relating to the bike/rider, so that fluctuations in each persons driveline produce different results. Is that not random enough?

    I thought "true" random was impossible for computers.
    Never thought of that but is a good frickin idea sir!
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