1. #11

    Re: A request for RedLynx

    Originally Posted by WILLYUMZ
    i mean on Trials HD you could share a track, and then a 'teammate' could log in to the account - download it - change it - and share it again... and so on until you have a track made by a bunch of different people on a team.

    in evo, if you share it.. its always on tc. and if it gets changed and shared, its shared as a new version only.
    but it was assumed that cloud storage could be a workaround.. meaning if you save it to cloud you could 'share' it with others who use your team account without permanently uploading it to track central.

    like i said, i personally havent tried it yet but i dont see why it wouldnt work
    That could be extremely cool. I'd love to be able to collab on tracks with people, if only for the fun aspect of it. May need to look into this a bi tmore one day and see if its doable. Thanks for the answer!
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  2. #12
    Oski's Avatar Senior Member
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    Mar 2014
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    Re: A request for RedLynx

    Originally Posted by Barrybarfly
    Originally Posted by Oski
    Originally Posted by Barrybarfly
    What I would like to see, is the ability to share a track WITH A FRIEND before uploading and allow them the option of being able to save that track and edit it.
    Cloud storage, my friend.
    Seriously? So we can use cloud and it enables us to share tracks like that? So to be REALLY clear, if I save a track to cloud, you (oski) could donwload the track, change it and upload it back to cloud and I could download it an change it again?
    Yes, but we would have to be using the same account. This is possible by recovering the account each time, like people used to do in HD.
    f this doesn't for some reason work, blame Dosto.)
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  3. #13

    Re: A request for RedLynx

    Originally Posted by Oski
    Originally Posted by Barrybarfly
    Originally Posted by Oski
    Originally Posted by Barrybarfly
    What I would like to see, is the ability to share a track WITH A FRIEND before uploading and allow them the option of being able to save that track and edit it.
    Cloud storage, my friend.
    Seriously? So we can use cloud and it enables us to share tracks like that? So to be REALLY clear, if I save a track to cloud, you (oski) could donwload the track, change it and upload it back to cloud and I could download it an change it again?
    Yes, but we would have to be using the same account. This is possible by recovering the account each time, like people used to do in HD.
    f this doesn't for some reason work, blame Dosto.)
    LMAO! Well, lets hope more people find out about this, as so often I see a good line with poor scenery and good scenery with a poor line. So collabing on a track would really help some people and just be really fun for others imo.
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  4. #14
    NasT65's Avatar Senior Member
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    Apr 2014
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    Re: A request for RedLynx

    i have been thinking about this for a while now. most builders have strengths and weakness, some guys are good at flow, others logic, others decorations. this could really open doors if it worked like that.
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  5. #15

    Re: A request for RedLynx

    What about Allow Track to be viewed in the editor as a concept.. The track creator would have to allow when uploading.. But you can only do with it as an example track, cannot modify tweak or save.. it would just load up editor style. Would be a huge thing to implement but it would definitely answer builder's burning questions, I think.
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  6. #16

    Re: A request for RedLynx

    Originally Posted by ANTWANthePAWN
    What about Allow Track to be viewed in the editor as a concept.. The track creator would have to allow when uploading.. But you can only do with it as an example track, cannot modify tweak or save.. it would just load up editor style. Would be a huge thing to implement but it would definitely answer builder's burning questions, I think.
    Ive always wanted this feature, i get alot of friends asking me how i created certain objects or how i got an object to move/annimate like that. Showing someone in the editor exactly how you did something would be much easier than to try and write an essay for him/her.

    However redlynx already have the example tracks which basically cover everything you need to know about animation/physics, plus the tutorial videos pretty much explain everything to good detail.
    If you want to show your friends how you made a certain object, use a camera
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  7. #17

    Re: A request for RedLynx

    Originally Posted by ANTWANthePAWN
    What about Allow Track to be viewed in the editor as a concept.. The track creator would have to allow when uploading.. But you can only do with it as an example track, cannot modify tweak or save.. it would just load up editor style. Would be a huge thing to implement but it would definitely answer builder's burning questions, I think.
    I totally agree, too. Just to be able to view the track in a "read only" mode in the editor would be great. That way the track cannot be used as a base for a new track, but people can see how some of the more complex things were done. Essentially if the gamertag looking at the track in the editor != the original author, don't allow the track to be saved. I'd also vote for some way to export objects that people fabricate and/or several new pre-made fabrications in any future DLC. I can understand people not wanting to release some of their objects publicly, however. But I'd bet the community on the whole would be willing.

    On that note, why not have a "Community Example Tracks" module in Track Central? The community member would set an "example" flag in the track properties prior to uploading to Track Central, then other community members would be able to reuse anything they'd like from that particular track. Prefabs, functions, etc. This would also let authors create psuedo-asset packs. Those with lots of favorites that they'd like to share would simply place them in a track, save as an example, and upload. Another user would download that track, select the grouped object they want, then save it to their own favorites. They can then use that favorite in a different track they're creating.

    There are other benefits to this method, too. Say for example someone re-creates the "Delivery" (aka Bomb Cart) skill game from Trials HD. They could simply upload a blank track with just the rider, cart, bombs and logic and other players could create levels around this logic, meaning several different Delivery skill games set in different environments. I could see that working for all the Trials HD skill games in particular. Someone "writes the code" but doesn't want to recreate the level pixel perfect, but someone else doesn't want to write the code, only place the objects. It's a win-win for cooperative track building.
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