Is there an easy way that I'm missing to snap an object to another object. For what I'm trying to accomplish I find it difficult to line up my objects without using data positions. And its still tricky to get the numbers to match.
Does anyone have a trick for this? I also find copy and paste doesn't help.
Have you used workplane which can be toggled on/off from editor settings? There you can align workplane by objects so you should be able easily "snap" objects on top of each other.Originally Posted by Tronix
I've tried using it but a little confused at how it works. It makes a workplane for the object I select but its transparent for everything else.
I haven't tried grouping the items first so ill give that a try.
The visible workplane is just a reference, initially showing which object things will snap to.
If you're piecing together several objects of the same type, you can use it to click them all into alignment with L3. Many objects are exactly 1/2 or 1 meter long, so if you are using one of these the default settings will help you snap them end to end. For different length objects, you may need to set the snap distance to something else. Just experiment with it until it looks like it's working.
Be sure to the check boxes for snap to X, Y, and Z.
Thank you. I was doing everythinug right but somehow I missed using L3. One of those small things that makes a huge difference.Originally Posted by Skysaw
Thank you very much.
Another thing I use when building multiplayer tracks (maybe not applicable to your needs but..)
Is to use the Legacy-Beam (set it to long).. and use it as a guide to align your objects.
Basically add a long Legacy-Beam and then snap to the driving line.. then rotate 90 degress (left trigger button) which then gives you a straight line at 90 deg across the driving line.. Then simply move this to your base object.. copy - paste the base object.. move it to one of the other driving lines and then align it with the beam in the same way the original object is aligned to the beam (height and distance along driving line etc..).
This is really ideal when you've rotated an objects axis and the "snap to object grid" is no longer aligned with the driving line.
Anyway.. something that may be useful.