There is an option to make a hit trigger read when something makes contact with the ground. But this isn't what I mean, I have a crusher and when it hits my rider, I wanted to trigger a effect. Like this:
Hit Trigger (Rider touches Crusher) > Effect Event Turned On > Effect Becomes Active
But when I go up a dirt mound just beforehand, if I go up it so my riders foot touches the ground, and the crusher is touching the ground at the same time (it moves fast) then it activates the effect still..
Only the Rider & Crusher are meant to make contact for it to activate, not the ground too lol can this be patched please? It means the effects may be prematurely used. And I can't use a state event to turn the effect on right next to it because that activates it prematurely too :/
Is ground selected as one of the hitting objects?
Hit trigger is based on collision between those selected objects. Those objects need to have physical contact with each other, not "conntected" by other object.
There is something funny going on if your setup works like that. Maybe you could provide more information about it.
To take the confusion out, I'd say simplify it a bit.
I'm imagining a basic 'Left Panel/Right Panel' style crusher. Get in between them and ****|NG BANG. So, Why not just use an Area trigger inside the crusher that the rider needs to contact?
Also, just reading through what you said:Think of it like the rider hitting the crusher and the crusher reacting. Not that the Crusher is operating and changes due to rider - Personally this hepls me to get my logic to flow better and more fluently in my head.Originally Posted by Derangedxzombie