Originally Posted by apdenton1
Originally Posted by bobozilla
I give up. You're unwelcoming to any kind of non-praise and truth.
But I dont see why I should accept bashing of my track just for it not being "True" ninja.
Ok what is wrong with it? ill be mature and open minded about any criticism if that is how you behave when giving feedback yourself.
I can't believe I'm playing another one of your tracks...but here we go.
I'm literally going to go through my thought process at each point in the track on my first go to give you what goes through my head and to see if you can understand better what my opinions will be.
1st checkpoint: "I'm a ball. I thought this was a ninja track not a skill game...I can't gas?...what the heck is going on...my bike just sprouted a rocket. Is this a gimmick track? Wait..now it seems like it's back to normal. Oh, my favorite obstacle! A high-speed section followed by a small bump that makes you flip over! That's quite the original obstacle for a ninja course. And what's this? An incline made of all of the same object? Pretty ingenious if you ask me. At least it's somewhat like a ninja obstacle, unlike the first 15-20 seconds of the course. Moving on..."
2nd checkpoint: "I can't even tell what I'm supposed to hit...A driveline made up of different obstacles than the scenery would be a nice change of pace. Ok...I think I get it now...alright. Got passed the water part...and...more inclines made of the same exact obstacle. Fun. More inclines...and a plank! A new object! Well done. But certainly seen before. Alright...that wasn't too bad..."
3rd: "But now there's a hole in the ground and an explosive right after the hole. I'm assuming I go down the hole?...nope...instant fault. Ok...time to go over the hole this time. Got it. And..an awkward bumpy section with railroad tracks and large part that is completely blocked by rocks. Awesome. I love poorly designed foreground. And then we have railroad tracks with holes in them. A valid obstacle...faulted once, finished the next time. But why did I have to do a really easy part just to get to a harder part? That was poor checkpoint placement. I guess I just jump over this other set of tracks? Ok...seems alright."
4th: "Another steep incline. The uniqueness in this track is incredible. Alright...made it up top and...there's a giant cart coming at me. So much for not having some uniqueness...

. Well, that thing just destroyed me...perhaps a bunny hop would would work? Fail 1...Fail 2...what about falling backwards to avoid it?...Success! Ugh...more randomly bumpy parts that you can't see what's part of the driving line. Awesome. Let's just take it slow..and now a jump over some explosives. Another valid obstacle...well done, but not sure if there was another checkpoint somewhere...if not...that's very poor placement."
5th: "Some more rocks, it seems I have to jump to each one...pretty cool obstacle...wait, am I supposed to go under the third one? Maybe...well, I made it over. I think you can do either. Cool multiple route section."
6th: "Seems to be a fairly regular technique to pass this obstacle. Kind of fun. Passed it...TNT! It must be the end! *Rams into wall* Oh...guess not. And of course he forces us to do a technique that we clearly were already able to do. Horrible checkpoint placement. One obstacle. One checkpoint. And of course I'm failing this 10 more times...let's take it slow. Got it..now what to do with this TNT? Back up and let's wait it out...easy enough. What the..my rider is frozen! Oh..there's a UFO in the background...kind of unnecessary to freeze my rider, though."
7th: "*flies way over checkpoint* Whoops...let's try this again. Back wheel hop? Got it! That was decently fun, although the camera angle kind of made it harder than it needed to be. "
8th. "Whoops, messed up pretty bad the first time...and second...and third...got it! Let's just hop over these boxes..and..WHOA LOG. Bunny hop! Phew! Passed it."
9 -11?: "Passed these checkpoints with relative ease. Nothing good or bad really stood out to me."
12: "Man, nothing better than a pan out of the obstacle I'm about to go conquer. And...I can't even see my rider for the first ramp. There is nothing more frustrating than not being able to see my rider. Finally beat it. Decent obstacle, but there's just no need for that stupid blind part."
The rest of the track I already played because its the same as your hard track. Kinda weird overall. But decent I guess.
First things first. Don't take the word "gimmick" as an insult. Some gimmick tracks are tons of fun. But they're generally only fun for a run or two and then they lose their appeal because they generally just aren't fun to try and get 0 faults and/or speedrun. Gimmick is just a term used to describe a track meant for a crazy cool theme or some unique fun aspect and somewhat ignore a great driveline or legitimate obstacles.
I'd give the overall track 3*. You just need to make the decision that your track is going to be either a complete gimmick ninja or a complete trials ninja. Half of your obstacles give off that "This is really cool/funny!" vibe and the other half are "This is a good, challenging obstacle" vibe. When you mix these two things, half of the track is not going to be fun for whoever is playing it. If I'm looking to have a good, fun time, then I don't want to play legitimate obstacles that don't have any fun factor to them. If I'm going in to play a track and have a challenge of my Trial skills, then I don't want gimmicky obstacles that are more for show than are actually fun to try and beat with pure Trials skill. This is your biggest problem IMO.