1. #11

    Re: New track- Alien Abduction

    Originally Posted by apdenton1
    Originally Posted by bobozilla
    A little maturity goes a long way
    A little mischief goes further
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  2. #12

    Re: New track- Alien Abduction

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  3. #13

    Re: New track- Alien Abduction

    Originally Posted by apdenton1
    GRRR! Where is the punch in the face option on these !"#¤ forums!

    No, I dont need to get worked up by some tool with the alias "Buttcheekofdeth".

    If I wanted to I could easily make a "proper" ninja track. the problem is 90% of them are the same, with one or two different obstacles each. I prefer my style and to not cater to you OCD speedrunners

    That said, thanks for the praise for my "gimmick" track.
    But dont call my other track "garbage", when it CLEARLY is not.
    You clearly don't know what a ninja track is. The tracks you described are pirate tracks. "Lets give up" by jook13 is a good example of an actual ninja track.

    Your track is better than most pirate tracks because it doesn't use stupid gimmick tricks. However your obstacles are too stupid and frustrating, your checkpoints too sparse, and your track too long. You are not good enough to make obstacles that are legitimately hard, your obstacles are simply annoying.

    The reason you don't cater to OCD speedrunners is because you can't. ANYBODY can make the tracks that you make. There is no style to them, just obstacles randomly placed. You think you are above everyone else when you are actually miles and miles below. If you tried to make a speedrunning track, I guarantee it would suck, because it actually requires thought and skill to make one.
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  4. #14

    Re: New track- Alien Abduction

    OK no trolling this time. Just play "Alien Abduction". Buttcheek has confirmed it is good.
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  5. #15

    Re: New track- Alien Abduction

    Originally Posted by buttcheekofdeth
    [The reason you don't cater to OCD speedrunners is because you can't. ANYBODY can make the tracks that you make. There is no style to them, just obstacles randomly placed. You think you are above everyone else when you are actually miles and miles below. If you tried to make a speedrunning track, I guarantee it would suck, because it actually requires thought and skill to make one.
    LOL that is a joke right?
    And I dont think I am above everyone else, only you.

    You need to be more specific with your posts. WHY are the obstacles in my "Pirate" track annoying?
    You saying that it takes no skill or style to make my "Alien Abduction" and anyone can?
    You saying I cant make a ninja track for speed runners when I have not even tried? Actually i probably couldn't you're right, I have trouble thinking inside the box because it is boring, I do not like to mimick everyone else's tracks. Granted "Just give up" is unique, and even Synapsis'
    mortal kombat tracks too, but at the end of the day I am not making tracks for speed runners, final.

    Anyway GTFO you blind sheeple
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  6. #16

    Re: New track- Alien Abduction

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  7. #17

    Re: New track- Alien Abduction

    Originally Posted by IDIOT WITH GUNZ
    :doh:
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  8. #18

    Re: New track- Alien Abduction

    This is how you make a ninja while thinking outside the box (aside from the endo reverse thing which is in almost every ninja track)
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  9. #19

    Re: New track- Alien Abduction

    That is all well and good, but a. I am not making tracks that consist of one room/for speedrunners. b. The only reason I put the Ninja Tag in it is because it is harder than extremes. I knew I should have left that ninja tag out.

    I know my track may not be what you speed runners desire, but calling it garbage is just narrow minded.

    Go play alien abduction anyway that was the track I was primarily trying to sell.
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  10. #20

    Re: New track- Alien Abduction

    I give up. You're unwelcoming to any kind of non-praise and truth.
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