1. #1

    GT. xNBDx Rogue. New Track. Madworld.

    Hey Trials players, i have got a brand new Track... Called Madworld, by xNBDx Rogue. Any feedback is welcomed... Thanks
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  2. #2

    Re: GT. xNBDx Rogue. New Track. Madworld.

    SO much better than your last one. The improvement is clearly noticeable. 4*

    Now, obviously 4* doesn't mean perfect, so I still have some feedback for you. I somewhat changed my criteria for gimmicks. Hopefully you realized that the course(s) you make are gimmicks. They CAN have speedruns done on them, but it's just not that fun to speedrun and it's way more fun to just enjoy them. This means that generally they're only truly fun the first few times when the "WOW" factor is still in effect. That's mostly just an FYI. Most people will probably play your tracks just a few times, and then that might be it. If you're looking for them to play them repeatedly then you may want to look more into making actual trials tracks with legitimate drivelines and what not. Hopefully that all makes sense.

    The good:

    1. There weren't really any parts in your track that were overly annoying or frustrating. Your last track was just filled with these, so thank you for keeping that advice in mind and you seemed to have done a good job with that.
    2. The theme is great! It's very cool and seeing everything going crazy all the time is great.

    The bad:

    1. The driveline just isn't too great. Even the loop in the beginning could've been put together much more smoothly, and things like that would've been nicer. Perhaps the loop was meant to be that way because of the theme, but IMO it would've been better to be smooth. After the big cube is formed and then disappears, you pretty much force the rider to slow way down or slam into the ramps ahead. It's just not exactly a fun situation to put the rider in when doing a gimmick track, or any type of track for that matter.
    2. Although the theme was cool, I kind of wish you could've done something a bit better with it. With the theme you went with, the possibilities were almost limitless. You may have been a little hesitant to over do it, which is certainly understandable, but I just feel like I could've been "wowed" more than I was when playing by some crazier stuff.
    3. You should not ever force the rider to stop and wait for something to happen. It's just never fun to wait. When the rider gets launched way up, that should've happened immediately when riding over the trampoline as opposed to stopping and waiting. Same thing with the stopping section in the beginning.
    4. You still changed one of those camera angles. And it still makes the part 10 times harder than it needs to be. No camera angle changes during obstacles!
    Hope to see some more stuff from you in the future. Perhaps even a sequel to the Mad Man's level? There's still plenty left that could be done.
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