1. #1

    assigning button presses to flippers, still need help???????

    hey guys, still having issues after playing with the editor last night, still can't work it out. someone help please?????? ok so i want to assign a button press to a flipper to make it flip when i want it to and i know how to do that but what i need to know is how to make it reset to its original position after the button press so u can press it again, kind of what i want is like in a pinball game? anyone that can help? would be great thanks
    Share this post

  2. #2
    jook13's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    3,157

    Re: assigning button presses to flippers, still need help???

    Question. How are you moving the flipper? You using a rotation joint with the motor on?

    You can reverse the flipper by setting the velocity of the motor from a positive number to a negative one or vice versa. I would just use a delay impulse filter to do so after like half a second or something like.
    Share this post

  3. #3

    Re: assigning button presses to flippers, still need help???

    ok, i just have a turning hinge with a angular motor moving it, i don't get what u mean sorry, i know where u mean to change the positive to a negative but if i do that how will it go up in the first place????? so how do i tie in the delay impulse in with the negative number?????
    Share this post

  4. #4

    Re: assigning button presses to flippers, still need help???

    also, does anyone know how to record how many flips the rider does like in the freestyle skill game??????? please a simple explanation if there can be one, I'm a simple person thanks
    Share this post

  5. #5

    Re: assigning button presses to flippers, still need help???

    for the flip calculator theres prob an example track for the bumpers hook up the angular motors to a varible data source and hook up the data source to a set value event then hook that up to a button or trigger icon.
    Share this post

  6. #6

    Re: assigning button presses to flippers, still need help???

    you can reset your flipper ealily with an object position event, set it to read global postion select the flipper then press x to get its position. now get a delayed impulse and set it to say 2 seconds have the button that activates your flipper also send an impusle to the delay filter then have the delayed impulse sent to the position event. this should make it so 2 sec after you activate the flipper it resets it to its original position. but if you have and angular motor set to auto run you also need to reset the trigger for your motor.
    Share this post

  7. #7

    Re: assigning button presses to flippers, still need help???

    Simple answer?
    1. Make a hinge for the flipper
    2. Duplicate it
    3. Make one hinge have a motor
    4. Hook the button up to turn the motor hinge ON when its pressed and OFF when its released

    -the flipper will fall back into position by itself as long as it doesn't go perfectly vertical
    --i know it doesn't work as nice as the other examples, but it's simpler (at least to me)
    p.s: thanks jook, for the reverse power idea, it never occured to me!
    Share this post

  8. #8

    Re: assigning button presses to flippers, still need help???

    cheers everyone for the help, the flipper is working great now and i also figured out the flip counter, thanks again guys
    Share this post