Remember in HD when you could get the phisics option where you can rotate with 1 non phisic base and then the rotation on the rotating object ?
how can i do it ?
Video:
thats how i want it to rotate !
http://www.youtube.com/watch?v=-Xo1qTnv2D8
video says pending :/
Hey welcome to the forums!
You have the right idea, it's pretty much the same process as in HD with a few different options..
You're going to set it up just like you said, your rotating object, and the "base".
Spawn a 'Physics Joint' set to 'Rotational'.
Make 'Object 1' the base, 'Object 2' the rotation object.
Now in the 'Physics Joint' properties menu, go into the 'Angular Settings' :
Select "Angular Motor" to enable it, you may need to play around with the force & velocity limits to achieve the movement your looking for.
Now, just make sure the object you want to rotate has physics 'enabled' and hit the back button to test it!
Hope this helps, good luck!
JAME0 - Joined: Tue Dec 06, 2011 2:28 pmOriginally Posted by ZigZach5o8
ZigZach5o8 - Joined: Mon Apr 23, 2012 12:10 am
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Feel better now?
I'm sorry, after reading the question asked I assumed you were brand new. Didn't think you were such a veteran.
I just don't like the arrogance after I sent you an answer to your question. Now that we know your account is older than mine you can get your trophy and publish your rotating platform for everyone to enjoy.
That was Oski, not JAME0.![]()
Dang, I feel bad for doing that now.![]()
Dont feel bad... I thought it was pretty funny.Originally Posted by Oski
It's awesome that you're welcoming and helping newer/not-as-good-at-the-editor people. Sorry for upsetting you, Zig!
Thanks for the help
but now people think im new to the forums and i post as other people![]()
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No prob Oski I'm sorry too, just got aggravated lol I should have just let it be but for some reason I felt like acting stupid.