Hi im doing a bail out skill game where the most distance wins i have the player as invincible and have hit trigger objects to end the game but is there any way i can have the game end when the player stops moving or slows to a certain speed? thankyou
You can get character speed out of the Game Condition Filter, if I remember correctly. Set up another Generic Filter to test for values near zero to end the game.
i think you mean the object info set on speedOriginally Posted by Skysaw![]()