1. #1

    Replays are not always accurate

    I've been watching replays for a skill game I released and I've noticed some that don't correspond to their score in the leaderboards.

    What are some factors that might make a replay not accurate?

    - Extreme speed/physics?
    - Random data sources?
    - Pure chance?
    - Will it be consistently inaccurate?
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  2. #2

    Re: Replays are not always accurate

    When I watch replays from runs on my own tracks it happens that the wrong replay is loaded. Had this a couple of times, I wanted to watch the #1 ranked players replay and always got to see the #2 ranked players one.
    I could fix that by deleting my own track in the track central and re-download it.
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  3. #3

    Re: Replays are not always accurate

    Interesting. I guess that would explain a few things. It does seem like the wrong replay is getting loaded.
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  4. #4

    Re: Replays are not always accurate

    I've seen a few cases where a rider will fault in a replay then just not get back up. Like the replay plays out a slightly different scenario which results in the rider crashing. Obviously as the rider never actually crashed, they don't press B, so the whole replay is just of the rider spasming on the ground. O_o
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  5. #5
    stiggyhead's Avatar Senior Member
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    Re: Replays are not always accurate

    Originally Posted by James24993
    I've seen a few cases where a rider will fault in a replay then just not get back up. Like the replay plays out a slightly different scenario which results in the rider crashing. Obviously as the rider never actually crashed, they don't press B, so the whole replay is just of the rider spasming on the ground. O_o
    I've noticed that this happens (mostly,not always) when your batteries are running out or are low on power, like if the controller imputs get slightly off sync with what is happening in the game.
    And trials replays aren't videos but just your imputs reproduced in the track, so it makes some sense.
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  6. #6

    Re: Replays are not always accurate

    Heres what I have found out so far:

    You can only watch your own replays in the "overall" section or else it crashes ( not always but most of the time )
    Your friend's replay crashes if you try and watch it from the "overall" section.

    I think if you have a lot of "buildings" linked together for one big one, it messes up replays. On my track Alteration, the background buildings are all connected, and every replay crashes. I had no physics on the drive line other than the fatality. I think if you make then decoration only it might change.

    Anybody else experience these symptoms?
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  7. #7

    Re: Replays are not always accurate

    Originally Posted by 420
    Heres what I have found out so far:

    You can only watch your own replays in the "overall" section or else it crashes ( not always but most of the time )
    Your friend's replay crashes if you try and watch it from the "overall" section.

    I think if you have a lot of "buildings" linked together for one big one, it messes up replays. On my track Alteration, the background buildings are all connected, and every replay crashes. I had no physics on the drive line other than the fatality. I think if you make then decoration only it might change.

    Anybody else experience these symptoms?
    One-Way Ticket is one giant seed building, and every single replay I've watched on that track messes up before the third checkpoint.
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  8. #8

    Re: Replays are not always accurate

    I have a track up 'Wooden Walkways' ..I sifted through replays and noticed one like that... Guy bailed and just layed there for nearly a minute, but his time was 3rd on leaderboards more like 23 seconds, pretty odd. ... No seed buildings however, made everything myself.
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