1. #31
    mutetus's Avatar Trials Developer
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    Re: I made a track with all design mistakes

    Don't know if I started a boom here or is this just an average day, but I've found some insanely terrible tracks this morning. At least I've got some ideas for the necessary V2.36b track.
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  2. #32

    Re: I made a track with all design mistakes

    Originally Posted by mutetus
    Don't know if I started a boom here or is this just an average day, but I've found some insanely terrible tracks this morning. At least I've got some ideas for the necessary V2.36b track.
    Don´t worry, there were many many people releasing terrible tracks before I looked into the new tracks section yesterday and out of 5 tracks I played 4 were terrible and one was ok. Perfectly normal these days...
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  3. #33

    Re: I made a track with all design mistakes

    I actually laughed quite a bit at this. Nice work hahaha
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  4. #34
    stiggyhead's Avatar Senior Member
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    Re: I made a track with all design mistakes

    We should start a competition.
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  5. #35

    Re: I made a track with all design mistakes

    You should have added more trees so that it would be laggy, still great idea. Kinda 5*
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  6. #36
    L0RDMelchett's Avatar Member
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    Re: I made a track with all design mistakes

    Ha ha, some very good (bad?) aspects to this track but definitely room for improvement (unimprovement?).

    Originally Posted by jook13
    1. Needs moar explosions!!! If the framerate is still smooth, you have room for moar boom!
    2. Needs some rediculous loops-de-loops. more loops = extreme stunts = profit!
    3. You need to have planks spell out your name in the background in multiple spots.
    4. You need a sign telling us to "PLz RAte 5 *". I didnt know what to rate it since you didnt tell me.
    5. An elevator that you need to stop for after gaining a lot of speed. The longer the elevator takes to go up/down the better.
    6. I didnt see any riding on water segments... minus a star for that lack of brilliance
    7. Bright neon colors for the sky. Show us you are an artist!
    8. You need a bunch of the pre-made example pieces. The swinging and moving platfom would be great in the middle of a field. So would a car driving in circles!
    As told by the noob-track expert!

    Originally Posted by jook13
    On april 1st of next year, I will unleash boom shakka part 3. Mark your calenders now.
    It's like waiting for Evo release day all over again!

    L0RD Melchett
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  7. #37

    Re: I made a track with all design mistakes

    Originally Posted by Jorma
    You failed by adding too many check points. Too few check points is the mother of all design mistakes.
    Agreed!!


    Originally Posted by jook13
    LOL! 3 stars. Its missing a few key elements for that ever elusive 5 star.

    1. Needs moar explosions!!! If the framerate is still smooth, you have room for moar boom!
    2. Needs some rediculous loops-de-loops. more loops = extreme stunts = profit!
    3. You need to have planks spell out your name in the background in multiple spots.
    4. You need a sign telling us to "PLz RAte 5 *". I didnt know what to rate it since you didnt tell me.
    5. An elevator that you need to stop for after gaining a lot of speed. The longer the elevator takes to go up/down the better.
    6. I didnt see any riding on water segments... minus a star for that lack of brilliance
    7. Bright neon colors for the sky. Show us you are an artist!
    8. You need a bunch of the pre-made example pieces. The swinging and moving platfom would be great in the middle of a field. So would a car driving in circles!



    On april 1st of next year, I will unleash boom shakka part 3. Mark your calenders now.
    That's good stuff man and very true!!
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  8. #38

    Re: I made a track with all design mistakes

    You've set the bar damn high, mutetus. I'll never make a track better than that. I quit!
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  9. #39

    Re: I made a track with all design mistakes

    It's not that there were too many checkpoints, it's that they were too reasonably placed.

    Nothing wrong with a lot of checkpoints, so long as they are all jammed together in one spot with no obstacles between them.

    That actually reminds me of a funny track I was making in HD where I had a clump of about 15 checkpoints you had to drive over. The flags would pop up and make the bike bounce around in a way that was supremely stupid and funny.
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  10. #40
    mutetus's Avatar Trials Developer
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    Re: I made a track with all design mistakes

    Yeah I was thinking about less checkpoints, but I wanted to make it more like a tour of flaws. I thought it was annoying enough as it is, but I'll do some more research to make the most annoying track ever.
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