1. #1

    Qix's Tracks..

    Hi Folks, I like to present my Trials Evo. Tracks here and maybe you give them a try..

    My Xbl GT: Qixorr



    ..ok so far I only make one and it isn't so Great but there will come more in time.. I'm slow.

    Track Name: "Vacation"
    Inclusive Video:
    http://www.youtube.com/watch?v=b_Jg9fqlIos&feature=plcp

    Thats all so far, have Fun.



    My Yutube channels:
    http://www.youtube.com/user/SilentQix
    http://www.youtube.com/user/GreyArtik
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  2. #2

    Re: Qix's Tracks..

    I tried to look for your track and didn't get any results.
    Is you GT Qixxor or is there any capitals in your name besides Q?
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  3. #3

    Re: Qix's Tracks..

    Hi and sorry my fault! Gamertag = Qixorr

    Changed it already my apologies.
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  4. #4

    Re: Qix's Tracks..

    So I just gave it a few tries. Here are my thoughts on it:

    Cons:
    - Flow is inconsistent. You have a lot of obstacles that smash the player on their head if they come at it with speed. This can work if the flow of a track is slow or you have a feature the naturally slows the player in some way before the obstacle, but most of your obstacles come after a clear and open section where, as a player, I don't know any reason why I shouldn't floor it to the next bit. The worst obstacle like this was that tree after the water crossing. There is absolutely nothing slowing the rider on the way to the tree and then suddenly (splat!)

    - One feature seems out of place in terms of difficulty. The first half (up to the river crossing on the logs) I made it through with 0 faults on my first try. Those obstacles were reasonable for a hard track and they had lots of room for error. Then you had this very exact landing hill climb on the run over the saws. I would have rather had the difficulty be the same throughout, either harder like that saw run, or easier like the earlier sections. I'm sure you had people quit in frustration at the last saw.

    - your theme/decorations didn't work for me. I felt like I was just going over random items. A lot of stuff just looked thrown in as opposed to being natural, especially at the beginning.

    - some objects made for an unclear collision point: the railroad as you came off, the partly turned car, the upside down cars in the river, some of the rocks on the edge of the water. I realize that there is a line where it isn't really a problem, but using uncertain collision points like that is a recipe for frustration.

    Pros:

    -Although I wasn't a fan of the decorations, you did have some transitions between them.

    -The logs drifting across was a neat thing, but it wasn't easy forcing myself to wait on it

    -the bit with the saws had a really fun bouncy flow to them. I wish there had been more of that in the level.

    -I played all the way through three times and didn't really mind aside from one or two spots I already mentioned.

    -short track. Could be pro or con depending on who you are I guess.

    Hope that helps!
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