Attention Trials riders! We are releasing the first Title Update for Trials Evolution on Wednesday, May 30 at 2:00 AM PST (10:00 AM GMT). The Title Update addresses a number of important fixes, detailed below. You will need to accept the Title Update in order to remain connected to LIVE.
In addition to the Title Update, the Multiplayer Leaderboards will be reset approximately four hours after the Title Update is released. This reset does not affect Single Player Leaderboards, or Leaderboards tied to Player-Created tracks. It also does not affect your Multiplayer Rank (level) that will remain unchanged.
The reset was deemed necessary by Microsoft and us, due to the large amount of corrupt data that entered the Leaderboard due to server overload and stress at launch, as well as some issues that have persisted until this update. Weve worked hard to identify these issues and address them.
Because this Multiplayer Leaderboard Reset will take place after the Title Update, we advise you not to play multiplayer matches for at least four to six hours after you receive the Update, in order to avoid having your data purged by the reset or accidentally matching up with a non-updated player.
The Title Update addresses the following issues:
Multiplayer Leaderboard writing issues addressed a number of situations where proper scores were not being recorded to MP Leaderboards or rank was being reset
Multiplayer Stability issues addressed a number of issues, including viewing Gamer Cards, Party play functionality, response time of multiplayer matchmaking, and situations where the game would occasionally lock or hang during multiplayer
General Stability we have addressed some issues affecting general stability and random lockups. If you find new issues related to this, please report them to this thread
Editor issues a number of issues in the editor were addressed, including enforcing a 22 checkpoint limit and some issues around the event trigger system
Scoring issues a rare issue where track times were calculated incorrectly at the finish line has been addressed
Track Central a number of issues were addressed, including track sorting issues, lockups when viewing Player-Created Track Leaderboards, and searching tracks by the Ninja difficulty tag
Skill Games adjustments have been made to Icarus Factor, Exploding Man, Out of Gas, and Balls of Steel skill games to eliminate scoring loopholes
We apologize for the Multiplayer Leaderboard reset. However, this step was deemed necessary to ensure the best multiplayer experience for all players, and we feel fair and valid Multiplayer Leaderboards are an integral part of the overall Trials experience.
awesome so i have won like idk 390/400 matches do i lose that on my card thingy?
that ******g sucks but what ever i just wont play it
Thats Great. Nice one putting this patch together. The only issues I ever encountered were in Track Central so be interested to see what fixes and improvements are actually like in there tomorrow. Was hoping for more improvements to the process of finding tracks, like paging of results, but hope these are planned in the future I guess bug fixes take priority.
Cheers![]()
I'm going to be playing so much MP now!
I'm just asking will the single player leaderboard be rest anytime soon or even fixed because i'm around 2,900+ on the leaderboard and well i've stopped playing trials evolution because theres people ahead of me and they've only completed the first 3 difficulties and they've got bronze medals or gold when i've go platinum for all difficulties but extreme and i find it not fair. xx high deff xx(i think thats his name) whos around number 3 on the leaderboard said theres some type of a glitch is that true and will it be fixed? P.S, on 90% of the tracks i've done i'm under 999 in the world so how can the people ahead of me be in front of me? Thanks for you time btw![]()
When was the last time you checked this bud cos the leaderboards were all fixed and glitched scores removed from everybody about 2 weeks ago?Originally Posted by thatboyjamie
When I first time broke myself to top 1000, I had platinums on all tracks except Inferno III and Way of the Ninja (I had two fault gold runs on both of those). I also had a few platinum medals in tournaments. How many platinum medals you have in tournaments? Improving your silver/bronze medals in tournaments to platinum medals can gain around 300k score per tournament. That's a huge deal. Also if you can't get a platinum, try to get a slow zero fault gold run. Zero faults is very important for best score. #2,900 global rank sounds normal if you still have faults on many extreme tracks and haven't got many platinums from the tournaments.Originally Posted by thatboyjamie
The difficulty category medals in global leaderboard are a bit misleading. The medal shows the lowest score you have in that category. For example I had a silver medal in Gigatrack for a long time, and all my other mediums were platinum (actually top 1000 platinums). In this case the category medal shows silver. A bit misleading for sure, if somebody has platinums on all other tracks but one. Also there's no category medal for tournaments, and zero faulting tournaments matter a lot to your global score. Somebody might for example have a single bronze medal in an extreme track (and have bronze as the category medal), but a platinum medal in any tournament pretty much replaces all the score lost this way. Get a few extra platinums on tournaments, and you should rise to top 1000 in no time.
Top 300 is pretty tight currently. It requires platinums on all tracks (including all extremes), and platinums on majority of tournaments (TYM and two other tournaments of your choice can be gold, but not less). Top 200 requires fast platinums on all tracks and all tournaments (excluding TYM).
Great news, looking forward to this. Is there anyway we can get more details on: "...and some issues around the event trigger system"
Thanks RedLynx, you guys rock!
Good news. I can't even count the number of lockups I've had in Track Central.
Granted, I do spend a lot of time in there.![]()