1. #1

    Super dooper wicked idea! IMO :p

    I'm trying ideas for a track, but I'm not very good with the editor can somebody help.
    My idea is a track that works out what type of bike you have and sets it out accordingly. ( I'm thinking like the moving parking lot on 'Tokyo Drift' )
    It would essentially be building 4 tracks that would all suit different bikes and move into place or are only accessable when using the right bike and more importantly, making them so that each bike has a fair chance of topping the LB.


    I love playing local mp with my m8's and i'm working with someone to make a supercross version too. If anyone else would like to get involved, pm me and share your thoughts.
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  2. #2

    Re: Super dooper wicked idea! IMO :p

    I think there is a data source that you can set to detect the "bike ID." I'm pretty sure "bike ID" means what bike you are using and it goes from 0 to 4. So 0 is the rattler, 4 is the micro donkey. You can then pass that through 5 generic filters that say "Bike ID is equal to 0...1...2...3...4." Then you can send that to a bunch of OPE's that would lay out the track. That last part would be really repetitive, but I guess that wouldn't be so hard.
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  3. #3

    Re: Super dooper wicked idea! IMO :p

    I'll help test it and give a hand with any ideas/feedback/help I can mate.
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  4. #4

    Re: Super dooper wicked idea! IMO :p

    That's a sweat idea! Hope it works out
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  5. #5

    Re: Super dooper wicked idea! IMO :p

    I think this is a great idea, but it might be better to limit the scope to the scorpion and the phoenix. It makes less work for you, also, I can't see anyone choosing the rattler on purpose. Still, it's up to you if you are willing to put in the extra work to make the track for each bike. I was thinking about your idea and how it would work on multiplayer. If everyone picks a different bike they might never see each other, except at the start. Then I got to thinking even more and realized that you could basically set up a dynamic supercross track this way. If you made the driving line go past your finish marker and loop back around so that it can be parallel to the starting point, kinda like a spiral. If you made everyone reset to checkpoint (so everyone has one fault to be fair) and set one bike to the checkpoint next to the original starting point, then you could see each other on unique driving lines! Unlike supercross tracks though, you could have the driving lines cross each other and most importantly you could have dynamic stuff in the tracks. I don't think I said that very well...I hope you can understand what I mean.
    Here's my best at illustrating it: the solid line could be the scorpion and the dotted could be the phoenix. had to use @ to fill in blank spots

    _start________________custom end____
    @@@@@@@@@@@@@@@@@@@@@@@@\
    -custom start---- ----------------end@@@@ \
    /@@@@@@@@@@@@@@@@@@@@@@@/
    \__________________________________/
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