1. #691
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Pixelated II

    Originally Posted by Barrybarfly
    No, you misunderstand, I meant it was a GOOD thing! Gives it replayability when its tough to nail, but easy to finish.
    Ah, makes sense Replayability was what I was going for.
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  2. #692

    Re: KaliniuS' Tracks - Pixelated II

    Originally Posted by Barrybarfly
    Originally Posted by KaliniuS
    Originally Posted by Barrybarfly
    Latest track is a bastard to hit right! I enjoyed it, dont get me wrong, I just cant quite get it right yet. Nice track though!
    Thanks. I know the line can be tough to hit perfectly, which was my intention I'm glad you enjoyed it nonetheless!
    No, you misunderstand, I meant it was a GOOD thing! Gives it replayability when its tough to nail, but easy to finish.
    I agree, which is what makes a good track. You don't want to play a track once and complete it easily on the first run never to play it again, especially if it is a really well made track. If it's hard to nail then you'll keep playing till you can get it right. It helps when you have a friend who has a faster time than you, then you'll play it even more till you beat them as I do with you and KalinuS all the time.

    With this track though there was one section that stopped me most of the time, spent a long time playing it over and over till I got it right. Even then I'd get stopped at another section I was doing well on before .
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  3. #693

    Re: KaliniuS' Tracks - Pixelated II

    Great track, I stole #1 from whoever was #1 before, very good track, one problem is the last part of the track and there is a tire glitch on the one ramp. The second of the 2 humps. Great track apart from that! Awesome line, awesome idea.
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  4. #694

    Re: KaliniuS' Tracks - Pixelated II

    Originally Posted by Dr4gOnsFuRy
    Originally Posted by KaliniuS
    Originally Posted by Stego111
    I really liked this one Is it possible to make it over the first ramp at the ending?
    Glad you liked it. I couldn't make it over the first ramp despite trying many times. I don't think it's possible but who knows... there are some crazy Trials savants out there!
    I think it's possible. I almost cleared it in one of my runs, only just hitting my back wheel on the tip of the ramp. Although I couldn't get that far again on other any other run. I am sure the top riders can do it though.
    I did it, made it past the first little hump thing. You have to make it so you're sliding the last ramp and your front wheel isn't touching the ramp by the time you get to the end of it. Saves a lot of time. Very nice time saver and well made. You were lucky Kalinus, haha, hit me up and I can test your tracks sometimes if you wanted!
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  5. #695
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Pixelated II

    You're a beast, VeNoMz lol. I wasn't able to get below 37 seconds during testing lol. I used a ton of custom collisions to smooth out the ramps so I'm not sure why your tire would get grabbed at the spot you described.

    Thanks for the testing offer. I'll keep it in mind. I'm usually a one-man show when it comes to track building but I could definitely benefit from having some skilled riders test out my tracks.

    Dr4gOnsFuRy: I came so close to beating your time on Pixelated II but I screwed up the very last obstacle lol
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  6. #696
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Carole's Beach

    New track is out called "Carole's Beach." It's a short speed running track that was built over a couple of days. Check it out if you're interested!

    I named it after my wife because she puts up with my track creating nonsense

    Edit: I'm a sucker for a good beach-themed track and I have quite a bit of fun making them.
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  7. #697

    Re: KaliniuS' Tracks - Carole's Beach

    Originally Posted by KaliniuS
    New track is out called "Carole's Beach." It's a short speed running track that was built over a couple of days. Check it out if you're interested!

    I named it after my wife because she puts up with my track creating nonsense
    I'm curious about this one, so it will be my first stop when I get on tomorrow.
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  8. #698

    Re: KaliniuS' Tracks - Carole's Beach

    I never spotted this thread...thats why i sent you XBL messages.
    Really great track! Awesome deco great line, but i expect nothing less from your tracks!
    5* as usual
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  9. #699

    Re: KaliniuS' Tracks - Carole's Beach

    I enjoyed this one Kal. I sometimes think the tracks you make quicker have better lines. Its almost as if you second guess yourself and tweak the lines on tracks you spend longer making. DON'T! lol Anyway, fun track, nice one!
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  10. #700
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Carole's Beach

    @DeadEXit: I'm happy to hear you liked the track and thanks for the rating it was a little something to keep me busy before I release my Muttis track entry.

    @Barry: I do second-guess myself a lot of the time but lately, building the line is coming a lot easier to me. I don't find myself trying to figure out how to make an obstacle fun as often. With Pixelated II and now this new one, I usually get the obstacles right the first time I lay them down. Then I'll test run it and discover that I only need to tweak the collisions or placement a bit and that's it. I've spent a lot of time on my upcoming track and think the line is quite good. Even after I thought I was done, I completely changed one of the obstacles (for the better). I can't wait to share it!
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