1. #511

    Re: KaliniuS' Tracks

    Originally Posted by KaliniuS
    All track Easter eggs and secrets revealed:
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    The Thin Red Line:

    If you reverse at the start, you get a plug for another forum that I frequent: HDTVarcade.com
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    Beachfront/ Beachfront SE:

    Egg: Reverse at the start until you hit the log. It causes one of the logs to fall. Then, go forward and when you get to the first wooden building, fall off the walkway to go underneath it. This starts a pretty silly sequence.

    Alternate ending: This requires you to take a specific route to the end without faulting. Reverse at the start until you hit the log, then take the upper route on top of the wooden building. If you've hit it correctly so far, dusk comes early (instead of at the end). Next, drop down and take the next lower route. This causes the swinging tire to turn yellow. Then, continue on the lower path. If still on the right path, the water pipe with burst with water. Continue the track normally. When you reach the top of the wooden walkway (with the torches), drop down and take the lower route. If hit correctly, basketballs fall from the sky. Keep going until you get to the wooden bridge. Here, make sure you hit the ramp so that you drive through the roof of the bridge (not on top). If done correctly, fireflies will appear. Next, just finish the track normally and enjoy a slightly different ending.
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    Frozen in Time:

    Something minor that most people have seen. Right at the end, it has writing on the chimney wall that says "KAL WAS HERE". I thought it was clever. There are also army cargo boxes from my track Hangar 18 frozen in the ice near the beginning.
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    Pharoh's Tomb:

    This is the big one. There's lots of hidden things in this track.

    There are 5 different endings. If you play through the track normally, there's are 3 endings that are easily accessible:

    1. Ceiling crush ending: Take the upper route all the way to the end. The top route will lead you to this ending.

    2. Tomb trap ending: In the big Pharaoh room, there are three openings to the right, all 3 lead to a different ending. The top route is listed above and the one in the middle leads to this ending.

    3. Pit ending: The bottom route leads to this ending.

    --Secret endings---

    1. Treasure room ending: Take the top route until you get to the physics obstacle where you have to push the pillar down. Reverse at this point and you'll find a button on the wall. Reverse your bike into it to activate it. Now, without faulting, get to the bottom route after the Pharaoh's room. You'll notice an opening in the floor now. Drop down here to reach this ending.

    2. Escape ending: This entire sequence must be done without faulting. Start off by going forward and dropping down to the lower level and reversing. Activate the switch behind you. Next, go forward normally and you'll notice that one of the walls that you'd normally go over now has an opening. This is another secret route to take to the end but don't go into this room if you want the secret ending. Drive through the track normally and light a fire on the statue above the secret opening. If you've done the sequence correctly so far, you'll hear mystical chimes. Next, keep going past the Egyptian eye symbol and when you get to the next broken floor, drop down and fall backwards all the way down to the basement level. Light another statue here. Next, drive all the way back up the steep incline and go as fast as you can because you have to reach the upper level to light up another statue here. Once you light it, reverse backwards and drop back down to the level below. Here, there's a small drop with a button on the floor. Activate this button. Next, keep going until right before you reach the Pharaoh's room. You'll notice an opening in the wall that wasn't there before. Go in this secret room to light the final statue. Finally, drive up the slope to get out of this room at full speed and take the steep climb to reach the middle route out of the Pharaoh's room. At the end of this room, there's an opening in the wall that wasn't there before. Use the ramp to reach it and escape!
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    Tornado! 3!:

    Reverse at the start. You'll get a boost and a wooden ramp will appear as an alternate path to get to the tornado. Nothing fancy
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    Tornado! 4!:

    You can click down on the right stick to toggle the bike's headlight.

    Here's lots of objects in the background that were taken from other tracks of mine. See if you can find them all:

    - Mars Rover from Martian Afternoon
    - Modern Art piece from Barrybarfly's Modern Art Gallery (and also my track Order & Chaos)
    - Pink monster truck from Pink Nightmare
    - Trellis piece from Carole's Garden
    - Tombstone from Don't Be Afraid
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    Tornado! 5!:

    More objects:

    - Army cargo boxes from Hangar 18
    - Track piece from Anasazi
    - Helicopter from Tornado! 4!
    - Wind propeller from Wind Farm
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    Hangar 18:

    The helicopter is from Tornado! 4!
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    Great secrets! The best things i could sneak into my tracks is a barrel with steam shooting out (in all of my tracks) and a couple of cool videos in my track Monsoon Madness!
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  2. #512
    emcee's Avatar Senior Member
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    Re: KaliniuS' Tracks (secrets revealed)

    That takes a lot of effort to include all those secrets Kalinius, great work. Its a shame you stopped building for the time being, and I can see how you arrived at your decision. It takes a lot of work to build great quality tracks and for the people who have families, responsibilities etc it can be too time consuming. Its also a shame you didnt get the wrench but dont let that put you off, it can also be a bad thing as you have more pressure to build something wrench worthy every time you put something out. No slacking so to speak. Best wishes mate.
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  3. #513
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Preview of next project

    Thanks for the compliments Gearsfan and emcee. I know 99% of players would never find these secrets on their own but I liked putting effort into making the tracks more lively.

    Also, I wouldn't call this a comeback more of an encore: My very first track released was on May 8th last year. It was "Silent Hill" and is the reason I got into making tracks in the first place. It didn't feel right to me to not commemorate the one year anniversary of my first track so that's what I'm doing now. I'm working on an all new track using the same theme and will be released on the exact one year anniversary of my first track.



    Again, don't expect me to be pumping out tracks like I used to. I felt like I simply had to do this and will do my best.
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  4. #514
    Claudia's Avatar Senior Member
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    Re: KaliniuS' Tracks - Preview of next project

    I'm glad you are going to be releasing something.
    Will be looking forward to it.

    TC needs all the good track builders it can get right now.
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  5. #515

    Re: KaliniuS' Tracks - Preview of next project

    Just make tracks as and when you feel in the mood. If you have an idea you'd love to make, then make it. If not, then we dont get a track from you. There's no pressure on you mate. As much as I like seeing your ideas, I'd rather only see them when you really felt you HAD to make it. Then I know you enjoyed doing it and gave it your all. Its only a game after all! lol
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  6. #516
    D2Dahaka's Avatar Senior Member
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    Re: KaliniuS' Tracks - Preview of next project

    Looking forward to this Kal. It seems like only yesterday you were showing Space and me your first silent Hill creation before I even joined this forum
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  7. #517

    Re: KaliniuS' Tracks - Preview of next project

    .....and in this corner we have kalinius...coming out of a lengthly absence to finish a battle with silent hill he never quite felt right about not commemorating!

    that was my ring announcer as kalinius entered the ring to kick some editor ***.

    looking forward to it kal.
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  8. #518
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Preview of next project

    Claudia: you're right. TC has been pretty barren lately with a few exceptions. Hopefully my track will brighten up some people's days!

    Barrybarfly: I never really felt like I was making tracks because I had to. I really enjoy spending time in the editor. What lead me to taking a break was I was reflecting on all of my tracks and thinking about how much time I've spent making them. Sometimes I wonder if spending so much of my personal time is worth it. I can spend a week making a track, only for it to be enjoyed by a few thousand people ( I know that sounds bad considering the track sharing of Trials HD). With that said, I can't guarantee when I'll release a track after my next one. I will probably just do as you suggested; build when I feel I like it

    D2: I've always loved Silent Hill 2 and I wanted that to come through on my first Trials track. It goes without saying that I've learned a ton about making tracks since then and I'll put all that knowledge to use with this track!

    b2c3: lol thanks for the introduction! I'll do my best with this track. My goal is to make it a good Trials track first and foremost, then build familiar Silent Hill locations around it. The line is mostly complete and I'm having a lot of fun on test runs.
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  9. #519
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks - Silent Hill:Torment

    Well, I finished we'll ahead of schedule and am happy to announce that my latest track "Silent Hill:Torment" is now available on Track Central. It's a flowy medium track that's all about speed control and technique. Enjoy!

    I was going to give it the subtitle "Damned" but Xbox Live doesn't like that word apparently lol.
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  10. #520

    Re: KaliniuS' Tracks - Silent Hill:Torment

    Not a bad track Kal, but I did hate the reverse bit. Other than that, it was cool but maybe had a couple of hard obstacles in it? Anyway, nice work, glad to see you get another track made!
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